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In-game settings menu using separate Lua environment (#15614)
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48 changed files with 652 additions and 290 deletions
28
builtin/common/settings/init.lua
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28
builtin/common/settings/init.lua
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--Luanti
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--Copyright (C) 2022 rubenwardy
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local path = core.get_builtin_path() .. "common" .. DIR_DELIM .. "settings" .. DIR_DELIM
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dofile(path .. "settingtypes.lua")
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dofile(path .. "dlg_change_mapgen_flags.lua")
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dofile(path .. "dlg_settings.lua")
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-- Uncomment to generate 'minetest.conf.example' and 'settings_translation_file.cpp'.
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-- For RUN_IN_PLACE the generated files may appear in the 'bin' folder.
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-- See comment and alternative line at the end of 'generate_from_settingtypes.lua'.
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-- dofile(path .. DIR_DELIM .. "generate_from_settingtypes.lua")
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