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Network: Remove large parts of deprecated legacy code (#6404)

Also remove the setting 'send_pre_v25_init'
Keep old enum entries for obsolete commands
This commit is contained in:
SmallJoker 2017-09-12 19:48:09 +02:00 committed by GitHub
parent 7f2a19da11
commit ee9a442ecc
17 changed files with 143 additions and 882 deletions

View file

@ -141,8 +141,7 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
client->net_proto_version = net_proto_version;
// On this handler at least protocol version 25 is required
if (net_proto_version < 25 ||
if (g_settings->getBool("strict_protocol_version_checking") ||
net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
actionstream << "Server: A mismatched client tried to connect from "
@ -151,15 +150,6 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
return;
}
if (g_settings->getBool("strict_protocol_version_checking")) {
if (net_proto_version != LATEST_PROTOCOL_VERSION) {
actionstream << "Server: A mismatched (strict) client tried to "
<< "connect from " << addr_s << std::endl;
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
return;
}
}
/*
Validate player name
*/
@ -242,9 +232,6 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
return;
}
} else if (base64_is_valid(encpwd)) {
auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
client->enc_pwd = encpwd;
} else {
actionstream << "User " << playername
<< " tried to log in, but password field"
@ -287,320 +274,6 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
m_clients.event(pkt->getPeerId(), CSE_Hello);
}
void Server::handleCommand_Init_Legacy(NetworkPacket* pkt)
{
// [0] u8 SER_FMT_VER_HIGHEST_READ
// [1] u8[20] player_name
// [21] u8[28] password <--- can be sent without this, from old versions
if (pkt->getSize() < 1+PLAYERNAME_SIZE)
return;
RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
std::string addr_s;
try {
Address address = getPeerAddress(pkt->getPeerId());
addr_s = address.serializeString();
}
catch (con::PeerNotFoundException &e) {
/*
* no peer for this packet found
* most common reason is peer timeout, e.g. peer didn't
* respond for some time, your server was overloaded or
* things like that.
*/
infostream << "Server::ProcessData(): Canceling: peer "
<< pkt->getPeerId() << " not found" << std::endl;
return;
}
// If net_proto_version is set, this client has already been handled
if (client->getState() > CS_Created) {
verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
return;
}
verbosestream << "Server: Got TOSERVER_INIT_LEGACY from " << addr_s << " (peer_id="
<< pkt->getPeerId() << ")" << std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now
if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
infostream << "Server: Not allowing another client (" << addr_s
<< ") to connect in simple singleplayer mode" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Running in simple singleplayer mode.");
return;
}
// First byte after command is maximum supported
// serialization version
u8 client_max;
*pkt >> client_max;
u8 our_max = SER_FMT_VER_HIGHEST_READ;
// Use the highest version supported by both
int deployed = std::min(client_max, our_max);
// If it's lower than the lowest supported, give up.
if (deployed < SER_FMT_VER_LOWEST_READ)
deployed = SER_FMT_VER_INVALID;
if (deployed == SER_FMT_VER_INVALID) {
actionstream << "Server: A mismatched client tried to connect from "
<< addr_s << std::endl;
infostream<<"Server: Cannot negotiate serialization version with "
<< addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ utf8_to_wide(g_version_string) + L"."
);
return;
}
client->setPendingSerializationVersion(deployed);
/*
Read and check network protocol version
*/
u16 min_net_proto_version = 0;
if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2)
min_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE);
// Use same version as minimum and maximum if maximum version field
// doesn't exist (backwards compatibility)
u16 max_net_proto_version = min_net_proto_version;
if (pkt->getSize() >= 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2)
max_net_proto_version = pkt->getU16(1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2);
// Start with client's maximum version
u16 net_proto_version = max_net_proto_version;
// Figure out a working version if it is possible at all
if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
// If maximum is larger than our maximum, go with our maximum
if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
// Else go with client's maximum
else
net_proto_version = max_net_proto_version;
}
// The client will send up to date init packet, ignore this one
if (net_proto_version >= 25)
return;
verbosestream << "Server: " << addr_s << ": Protocol version: min: "
<< min_net_proto_version << ", max: " << max_net_proto_version
<< ", chosen: " << net_proto_version << std::endl;
client->net_proto_version = net_proto_version;
if (net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
actionstream << "Server: A mismatched client tried to connect from "
<< addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ utf8_to_wide(g_version_string) + L",\n"
+ L"server's PROTOCOL_VERSION is "
+ utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MIN))
+ L"..."
+ utf8_to_wide(itos(SERVER_PROTOCOL_VERSION_MAX))
+ L", client's PROTOCOL_VERSION is "
+ utf8_to_wide(itos(min_net_proto_version))
+ L"..."
+ utf8_to_wide(itos(max_net_proto_version))
);
return;
}
if (g_settings->getBool("strict_protocol_version_checking")) {
if (net_proto_version != LATEST_PROTOCOL_VERSION) {
actionstream << "Server: A mismatched (strict) client tried to "
<< "connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
+ utf8_to_wide(g_version_string) + L",\n"
+ L"server's PROTOCOL_VERSION (strict) is "
+ utf8_to_wide(itos(LATEST_PROTOCOL_VERSION))
+ L", client's PROTOCOL_VERSION is "
+ utf8_to_wide(itos(min_net_proto_version))
+ L"..."
+ utf8_to_wide(itos(max_net_proto_version))
);
return;
}
}
/*
Set up player
*/
char playername[PLAYERNAME_SIZE];
unsigned int playername_length = 0;
for (; playername_length < PLAYERNAME_SIZE; playername_length++ ) {
playername[playername_length] = pkt->getChar(1+playername_length);
if (pkt->getChar(1+playername_length) == 0)
break;
}
if (playername_length == PLAYERNAME_SIZE) {
actionstream << "Server: Player with name exceeding max length "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Name too long");
return;
}
if (playername[0]=='\0') {
actionstream << "Server: Player with an empty name "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Empty name");
return;
}
if (!string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)) {
actionstream << "Server: Player with an invalid name "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Name contains unallowed characters");
return;
}
if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
actionstream << "Server: Player with the name \"singleplayer\" "
<< "tried to connect from " << addr_s << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Name is not allowed");
return;
}
{
std::string reason;
if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
actionstream << "Server: Player with the name \"" << playername << "\" "
<< "tried to connect from " << addr_s << " "
<< "but it was disallowed for the following reason: "
<< reason << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), utf8_to_wide(reason));
return;
}
}
infostream<<"Server: New connection: \""<<playername<<"\" from "
<<addr_s<<" (peer_id="<<pkt->getPeerId()<<")"<<std::endl;
// Get password
char given_password[PASSWORD_SIZE];
if (pkt->getSize() < 1 + PLAYERNAME_SIZE + PASSWORD_SIZE) {
// old version - assume blank password
given_password[0] = 0;
}
else {
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
given_password[i] = pkt->getChar(21 + i);
}
given_password[PASSWORD_SIZE - 1] = 0;
}
if (!base64_is_valid(given_password)) {
actionstream << "Server: " << playername
<< " supplied invalid password hash" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Invalid password hash");
return;
}
// Enforce user limit.
// Don't enforce for users that have some admin right
if (m_clients.isUserLimitReached() &&
!checkPriv(playername, "server") &&
!checkPriv(playername, "ban") &&
!checkPriv(playername, "privs") &&
!checkPriv(playername, "password") &&
playername != g_settings->get("name")) {
actionstream << "Server: " << playername << " tried to join, but there"
<< " are already max_users="
<< g_settings->getU16("max_users") << " players." << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Too many users.");
return;
}
std::string checkpwd; // Password hash to check against
bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
// If no authentication info exists for user, create it
if (!has_auth) {
if (!isSingleplayer() &&
g_settings->getBool("disallow_empty_password") &&
std::string(given_password).empty()) {
actionstream << "Server: " << playername
<< " supplied empty password" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Empty passwords are "
L"disallowed. Set a password and try again.");
return;
}
std::string raw_default_password =
g_settings->get("default_password");
std::string initial_password =
translate_password(playername, raw_default_password);
// If default_password is empty, allow any initial password
if (raw_default_password.length() == 0)
initial_password = given_password;
m_script->createAuth(playername, initial_password);
}
has_auth = m_script->getAuth(playername, &checkpwd, NULL);
if (!has_auth) {
actionstream << "Server: " << playername << " cannot be authenticated"
<< " (auth handler does not work?)" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Not allowed to login");
return;
}
if (given_password != checkpwd) {
actionstream << "Server: User " << playername
<< " at " << addr_s
<< " supplied wrong password (auth mechanism: legacy)."
<< std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Wrong password");
return;
}
RemotePlayer *player =
static_cast<RemotePlayer*>(m_env->getPlayer(playername));
if (player && player->peer_id != 0) {
actionstream << "Server: " << playername << ": Failed to emerge player"
<< " (player allocated to an another client)" << std::endl;
DenyAccess_Legacy(pkt->getPeerId(), L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
}
m_clients.setPlayerName(pkt->getPeerId(), playername);
/*
Answer with a TOCLIENT_INIT
*/
NetworkPacket resp_pkt(TOCLIENT_INIT_LEGACY, 1 + 6 + 8 + 4,
pkt->getPeerId());
resp_pkt << (u8) deployed << (v3s16) floatToInt(v3f(0,0,0), BS)
<< (u64) m_env->getServerMap().getSeed()
<< g_settings->getFloat("dedicated_server_step");
Send(&resp_pkt);
m_clients.event(pkt->getPeerId(), CSE_InitLegacy);
}
void Server::handleCommand_Init2(NetworkPacket* pkt)
{
verbosestream << "Server: Got TOSERVER_INIT2 from "
@ -765,7 +438,7 @@ void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
NetworkPacket *pkt)
{
if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4)
if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
return;
v3s32 ps, ss;
@ -785,14 +458,10 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
f32 fov = 0;
u8 wanted_range = 0;
if (pkt->getRemainingBytes() >= 4)
*pkt >> keyPressed;
if (pkt->getRemainingBytes() >= 1) {
*pkt >> f32fov;
fov = (f32)f32fov / 80.0f;
}
if (pkt->getRemainingBytes() >= 1)
*pkt >> wanted_range;
*pkt >> keyPressed;
*pkt >> f32fov;
fov = (f32)f32fov / 80.0f;
*pkt >> wanted_range;
v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
@ -1909,8 +1578,7 @@ void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
<< "based_on=" << int(based_on) << " and len_A="
<< bytes_A.length() << "." << std::endl;
AuthMechanism chosen = (based_on == 0) ?
AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
AuthMechanism chosen = AUTH_MECHANISM_SRP;
if (wantSudo) {
if (!client->isSudoMechAllowed(chosen)) {
@ -1985,7 +1653,7 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
bool wantSudo = (cstate == CS_Active);
verbosestream << "Server: Recieved TOCLIENT_SRP_BYTES_M." << std::endl;
verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
actionstream << "Server: got SRP _M packet in wrong state "
@ -1995,8 +1663,7 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
return;
}
if ((client->chosen_mech != AUTH_MECHANISM_SRP)
&& (client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD)) {
if (client->chosen_mech != AUTH_MECHANISM_SRP) {
actionstream << "Server: got SRP _M packet, while auth"
<< "is going on with mech " << client->chosen_mech
<< " from " << getPeerAddress(pkt->getPeerId()).serializeString()