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Revert mapgen to best working version (2)
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parent
685a635aea
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6 changed files with 344 additions and 2830 deletions
126
src/map.h
126
src/map.h
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@ -38,18 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapsector.h"
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#include "constants.h"
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#include "voxel.h"
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/*
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Some exposed functions
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*/
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double base_rock_level_2d(u64 seed, v2f p);
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bool get_have_sand_coast(u64 seed, v2f p);
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bool get_have_sand_ground(u64 seed, v2f p);
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double get_turbulence_factor_2d(u64 seed, v2f p);
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/*
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*/
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#include "mapchunk.h"
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#define MAPTYPE_BASE 0
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#define MAPTYPE_SERVER 1
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@ -335,29 +324,81 @@ public:
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Map generation
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*/
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/*
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True if the block and its neighbors are fully generated.
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It means the block will not be touched in the future by the
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generator. If false, generateBlock will make it true.
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*/
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bool blockNonVolatile(v3s16 blockpos)
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// Returns the position of the chunk where the sector is in
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v2s16 sector_to_chunk(v2s16 sectorpos)
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{
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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for(s16 z=-1; z<=1; z++)
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sectorpos.X += m_chunksize / 2;
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sectorpos.Y += m_chunksize / 2;
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v2s16 chunkpos = getContainerPos(sectorpos, m_chunksize);
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return chunkpos;
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}
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// Returns the position of the (0,0) sector of the chunk
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v2s16 chunk_to_sector(v2s16 chunkpos)
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{
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v2s16 sectorpos(
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chunkpos.X * m_chunksize,
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chunkpos.Y * m_chunksize
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);
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sectorpos.X -= m_chunksize / 2;
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sectorpos.Y -= m_chunksize / 2;
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return sectorpos;
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}
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/*
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Get a chunk.
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*/
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MapChunk *getChunk(v2s16 chunkpos)
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{
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core::map<v2s16, MapChunk*>::Node *n;
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n = m_chunks.find(chunkpos);
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if(n == NULL)
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return NULL;
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return n->getValue();
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}
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/*
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True if the chunk and its neighbors are fully generated.
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It means the chunk will not be touched in the future by the
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generator. If false, generateChunk will make it true.
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*/
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bool chunkNonVolatile(v2s16 chunkpos)
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{
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/*for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)*/
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s16 x=0;
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s16 y=0;
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{
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v3s16 blockpos0 = blockpos + v3s16(x,y,z);
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if(block == NULL)
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v2s16 chunkpos0 = chunkpos + v2s16(x,y);
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MapChunk *chunk = getChunk(chunkpos);
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if(chunk == NULL)
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return false;
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if(block->isFullyGenerated() == false)
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if(chunk->getGenLevel() != GENERATED_FULLY)
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return false;
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}
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return true;
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}
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/*
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Generate a chunk.
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All chunks touching this one can be altered also.
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*/
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MapChunk* generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force=false);
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/*
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Generate a chunk and its neighbors so that it won't be touched
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anymore.
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*/
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MapChunk* generateChunk(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks);
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/*
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Generate a sector.
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This is mainly called by generateChunkRaw.
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*/
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//ServerMapSector * generateSector(v2s16 p);
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@ -384,27 +425,6 @@ public:
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return emergeSector(p, changed_blocks);
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}
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/*MapBlock * generateBlock(
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v3s16 p,
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MapBlock *original_dummy,
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ServerMapSector *sector,
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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);*/
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/*
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Generate a block.
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All blocks touching this one can be altered also.
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*/
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MapBlock* generateBlockRaw(v3s16 blockpos,
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force=false);
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/*
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Generate a block and its neighbors so that it won't be touched
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anymore.
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*/
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MapBlock * generateBlock(
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v3s16 p,
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MapBlock *original_dummy,
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@ -412,8 +432,6 @@ public:
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core::map<v3s16, MapBlock*> &changed_blocks,
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core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
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);
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/*MapBlock* generateBlock(v3s16 blockpos,
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core::map<v3s16, MapBlock*> &changed_blocks);*/
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/*
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Get a block from somewhere.
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@ -486,6 +504,9 @@ public:
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void saveMapMeta();
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void loadMapMeta();
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void saveChunkMeta();
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void loadChunkMeta();
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// The sector mutex should be locked when calling most of these
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// This only saves sector-specific data such as the heightmap
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@ -510,14 +531,17 @@ public:
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bool isSavingEnabled(){ return m_map_saving_enabled; }
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u64 getSeed(){ return m_seed; }
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private:
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// Seed used for all kinds of randomness
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u64 m_seed;
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std::string m_savedir;
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bool m_map_saving_enabled;
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// Chunk size in MapSectors
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s16 m_chunksize;
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// Chunks
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core::map<v2s16, MapChunk*> m_chunks;
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};
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/*
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void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
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// Update meshes that touch the node
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void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
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//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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