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Fix item and wield meshes (#6596)
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4 changed files with 57 additions and 35 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "client/tile.h"
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#include "voxel.h"
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#include <array>
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#include <map>
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class Client;
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@ -187,7 +188,7 @@ struct PreMeshBuffer
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struct MeshCollector
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{
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std::vector<PreMeshBuffer> prebuffers[MAX_TILE_LAYERS];
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std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers;
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bool m_use_tangent_vertices;
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MeshCollector(bool use_tangent_vertices):
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