mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-22 17:18:39 +00:00
Prevent objects from colliding with own child attachments (#7610)
Also, use a better distance calculation for 'collide with objects'. Fixes the issue of a vehicle occasionally colliding with its own driver, causing one of the velocity components to be set to zero.
This commit is contained in:
parent
88efebdf86
commit
ee63b94f2c
6 changed files with 28 additions and 14 deletions
|
@ -173,6 +173,7 @@ public:
|
|||
{}
|
||||
virtual const std::unordered_set<int> &getAttachmentChildIds()
|
||||
{ static const std::unordered_set<int> rv; return rv; }
|
||||
virtual ServerActiveObject *getParent() const { return nullptr; }
|
||||
virtual ObjectProperties* accessObjectProperties()
|
||||
{ return NULL; }
|
||||
virtual void notifyObjectPropertiesModified()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue