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Prevent objects from colliding with own child attachments (#7610)

Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.
This commit is contained in:
SmallJoker 2018-08-05 22:28:41 +02:00 committed by Paramat
parent 88efebdf86
commit ee63b94f2c
6 changed files with 28 additions and 14 deletions

View file

@ -51,6 +51,7 @@ public:
virtual scene::ISceneNode *getSceneNode() { return NULL; }
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
virtual bool isLocalPlayer() const {return false;}
virtual ClientActiveObject *getParent() const { return nullptr; };
virtual void setAttachments() {}
virtual bool doShowSelectionBox(){return true;}