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Reorganize ClientMap rendering code for a bit more performance

- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
This commit is contained in:
Perttu Ahola 2012-09-04 09:48:26 +03:00
parent 0e6f7a21c6
commit ee2d9d973a
6 changed files with 281 additions and 101 deletions

View file

@ -430,6 +430,22 @@ public:
{
return m_usage_timer;
}
/*
See m_refcount
*/
void refGrab()
{
m_refcount++;
}
void refDrop()
{
m_refcount--;
}
int refGet()
{
return m_refcount;
}
/*
Node Timers
@ -566,6 +582,12 @@ private:
Map will unload the block when this reaches a timeout.
*/
float m_usage_timer;
/*
Reference count; currently used for determining if this block is in
the list of blocks to be drawn.
*/
int m_refcount;
};
inline bool blockpos_over_limit(v3s16 p)