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Reorganize ClientMap rendering code for a bit more performance

- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
This commit is contained in:
Perttu Ahola 2012-09-04 09:48:26 +03:00
parent 0e6f7a21c6
commit ee2d9d973a
6 changed files with 281 additions and 101 deletions

View file

@ -56,7 +56,8 @@ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
m_generated(false),
m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
m_usage_timer(0)
m_usage_timer(0),
m_refcount(0)
{
data = NULL;
if(dummy == false)