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Reorganize ClientMap rendering code for a bit more performance

- Don't select blocks for drawing in every frame
- Sort meshbuffers by material before drawing
This commit is contained in:
Perttu Ahola 2012-09-04 09:48:26 +03:00
parent 0e6f7a21c6
commit ee2d9d973a
6 changed files with 281 additions and 101 deletions

View file

@ -113,7 +113,8 @@ public:
{
return m_box;
}
void updateDrawList(video::IVideoDriver* driver);
void renderMap(video::IVideoDriver* driver, s32 pass);
int getBackgroundBrightness(float max_d, u32 daylight_factor,
@ -141,6 +142,8 @@ private:
v3f m_camera_direction;
f32 m_camera_fov;
JMutex m_camera_mutex;
core::map<v3s16, MapBlock*> m_drawlist;
core::map<v2s16, bool> m_last_drawn_sectors;
};