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Player-is-SAO WIP
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9dcfa882b1
commit
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16 changed files with 1007 additions and 602 deletions
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@ -58,6 +58,10 @@ public:
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virtual void addedToEnvironment(){};
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// Called before removing from environment
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virtual void removingFromEnvironment(){};
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// Returns true if object's deletion is the job of the
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// environment
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virtual bool environmentDeletes() const
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{ return true; }
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// Create a certain type of ServerActiveObject
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static ServerActiveObject* create(u8 type,
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@ -112,12 +116,17 @@ public:
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when it is created (converted from static to active - actually
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the data is the static form)
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*/
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virtual std::string getStaticData(){return "";}
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virtual std::string getStaticData()
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{
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assert(isStaticAllowed());
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return "";
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}
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/*
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Return false in here to never save and instead remove object
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on unload. getStaticData() will not be called in that case.
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*/
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virtual bool isStaticAllowed(){return true;}
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virtual bool isStaticAllowed() const
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{return true;}
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virtual void punch(ServerActiveObject *puncher){}
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virtual void rightClick(ServerActiveObject *clicker){}
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@ -156,12 +165,13 @@ public:
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bool m_removed;
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/*
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This is set to true when a block should be removed from the active
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This is set to true when an object should be removed from the active
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object list but couldn't be removed because the id has to be
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reserved for some client.
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The environment checks this periodically. If this is true and also
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m_known_by_count is true,
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m_known_by_count is true, object is deleted from the active object
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list.
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*/
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bool m_pending_deactivation;
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