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Player-is-SAO WIP

This commit is contained in:
Perttu Ahola 2011-12-01 18:23:58 +02:00
parent 9dcfa882b1
commit ee0d3bacbc
16 changed files with 1007 additions and 602 deletions

View file

@ -22,20 +22,393 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "settings.h"
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
#include "serialization.h" // For decompressZlib
#include "gamedef.h"
#include "clientobject.h"
#include "content_object.h"
#include "utility.h" // For IntervalLimiter
class Settings;
#include "MyBillboardSceneNode.h"
core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
/*
SmoothTranslator
*/
struct SmoothTranslator
{
v3f vect_old;
v3f vect_show;
v3f vect_aim;
f32 anim_counter;
f32 anim_time;
f32 anim_time_counter;
bool aim_is_end;
SmoothTranslator():
vect_old(0,0,0),
vect_show(0,0,0),
vect_aim(0,0,0),
anim_counter(0),
anim_time(0),
anim_time_counter(0),
aim_is_end(true)
{}
void init(v3f vect)
{
vect_old = vect;
vect_show = vect;
vect_aim = vect;
anim_counter = 0;
anim_time = 0;
anim_time_counter = 0;
aim_is_end = true;
}
void sharpen()
{
init(vect_show);
}
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
{
aim_is_end = is_end_position;
vect_old = vect_show;
vect_aim = vect_new;
if(update_interval > 0){
anim_time = update_interval;
} else {
if(anim_time < 0.001 || anim_time > 1.0)
anim_time = anim_time_counter;
else
anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
}
anim_time_counter = 0;
anim_counter = 0;
}
void translate(f32 dtime)
{
anim_time_counter = anim_time_counter + dtime;
anim_counter = anim_counter + dtime;
v3f vect_move = vect_aim - vect_old;
f32 moveratio = 1.0;
if(anim_time > 0.001)
moveratio = anim_time_counter / anim_time;
// Move a bit less than should, to avoid oscillation
moveratio = moveratio * 0.8;
float move_end = 1.5;
if(aim_is_end)
move_end = 1.0;
if(moveratio > move_end)
moveratio = move_end;
vect_show = vect_old + vect_move * moveratio;
}
bool is_moving()
{
return ((anim_time_counter / anim_time) < 1.4);
}
};
/*
TestCAO
*/
class TestCAO : public ClientActiveObject
{
public:
TestCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~TestCAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_TEST;
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
private:
scene::IMeshSceneNode *m_node;
v3f m_position;
};
/*
ItemCAO
*/
class ItemCAO : public ClientActiveObject
{
public:
ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~ItemCAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_ITEM;
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
std::string m_inventorystring;
};
/*
RatCAO
*/
class RatCAO : public ClientActiveObject
{
public:
RatCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~RatCAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_RAT;
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return pos_translator.vect_show;}
//{return m_position;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
};
/*
Oerkki1CAO
*/
class Oerkki1CAO : public ClientActiveObject
{
public:
Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~Oerkki1CAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_OERKKI1;
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return pos_translator.vect_show;}
//{return m_position;}
// If returns true, punch will not be sent to the server
bool directReportPunch(const std::string &toolname, v3f dir);
private:
IntervalLimiter m_attack_interval;
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
float m_damage_visual_timer;
bool m_damage_texture_enabled;
};
/*
FireflyCAO
*/
class FireflyCAO : public ClientActiveObject
{
public:
FireflyCAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~FireflyCAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_FIREFLY;
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
};
/*
MobV2CAO
*/
class MobV2CAO : public ClientActiveObject
{
public:
MobV2CAO(IGameDef *gamedef, ClientEnvironment *env);
virtual ~MobV2CAO();
u8 getType() const
{
return ACTIVEOBJECT_TYPE_MOBV2;
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
void removeFromScene();
void updateLight(u8 light_at_pos);
v3s16 getLightPosition();
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
void processMessage(const std::string &data);
void initialize(const std::string &data);
core::aabbox3d<f32>* getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return pos_translator.vect_show;}
//{return m_position;}
bool doShowSelectionBox(){return false;}
// If returns true, punch will not be sent to the server
bool directReportPunch(const std::string &toolname, v3f dir);
private:
void setLooks(const std::string &looks);
IntervalLimiter m_attack_interval;
core::aabbox3d<f32> m_selection_box;
scene::MyBillboardSceneNode *m_node;
v3f m_position;
std::string m_texture_name;
float m_yaw;
SmoothTranslator pos_translator;
bool m_walking;
float m_walking_unset_timer;
float m_walk_timer;
int m_walk_frame;
float m_damage_visual_timer;
u8 m_last_light;
bool m_shooting;
float m_shooting_unset_timer;
v2f m_sprite_size;
float m_sprite_y;
bool m_bright_shooting;
std::string m_sprite_type;
int m_simple_anim_frames;
float m_simple_anim_frametime;
bool m_lock_full_brightness;
int m_player_hit_damage;
float m_player_hit_distance;
float m_player_hit_interval;
float m_player_hit_timer;
Settings *m_properties;
};
/*
TestCAO
*/
// Prototype
TestCAO proto_TestCAO(NULL);
TestCAO proto_TestCAO(NULL, NULL);
TestCAO::TestCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
@ -46,12 +419,13 @@ TestCAO::~TestCAO()
{
}
ClientActiveObject* TestCAO::create(IGameDef *gamedef)
ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
return new TestCAO(gamedef);
return new TestCAO(gamedef, env);
}
void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@ -147,10 +521,10 @@ void TestCAO::processMessage(const std::string &data)
#include "inventory.h"
// Prototype
ItemCAO proto_ItemCAO(NULL);
ItemCAO proto_ItemCAO(NULL, NULL);
ItemCAO::ItemCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0))
@ -162,12 +536,13 @@ ItemCAO::~ItemCAO()
{
}
ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
return new ItemCAO(gamedef);
return new ItemCAO(gamedef, env);
}
void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@ -288,7 +663,7 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
void ItemCAO::processMessage(const std::string &data)
{
infostream<<"ItemCAO: Got message"<<std::endl;
//infostream<<"ItemCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
@ -327,10 +702,10 @@ void ItemCAO::initialize(const std::string &data)
#include "inventory.h"
// Prototype
RatCAO proto_RatCAO(NULL);
RatCAO proto_RatCAO(NULL, NULL);
RatCAO::RatCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
RatCAO::RatCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -343,12 +718,13 @@ RatCAO::~RatCAO()
{
}
ClientActiveObject* RatCAO::create(IGameDef *gamedef)
ClientActiveObject* RatCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
return new RatCAO(gamedef);
return new RatCAO(gamedef, env);
}
void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@ -472,10 +848,10 @@ void RatCAO::initialize(const std::string &data)
#include "inventory.h"
// Prototype
Oerkki1CAO proto_Oerkki1CAO(NULL);
Oerkki1CAO proto_Oerkki1CAO(NULL, NULL);
Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -490,12 +866,13 @@ Oerkki1CAO::~Oerkki1CAO()
{
}
ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
return new Oerkki1CAO(gamedef);
return new Oerkki1CAO(gamedef, env);
}
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@ -712,10 +1089,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
*/
// Prototype
FireflyCAO proto_FireflyCAO(NULL);
FireflyCAO proto_FireflyCAO(NULL, NULL);
FireflyCAO::FireflyCAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
FireflyCAO::FireflyCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -728,12 +1105,13 @@ FireflyCAO::~FireflyCAO()
{
}
ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
ClientActiveObject* FireflyCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
return new FireflyCAO(gamedef);
return new FireflyCAO(gamedef, env);
}
void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@ -855,10 +1233,10 @@ void FireflyCAO::initialize(const std::string &data)
*/
// Prototype
MobV2CAO proto_MobV2CAO(NULL);
MobV2CAO proto_MobV2CAO(NULL, NULL);
MobV2CAO::MobV2CAO(IGameDef *gamedef):
ClientActiveObject(0, gamedef),
MobV2CAO::MobV2CAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@ -887,12 +1265,13 @@ MobV2CAO::~MobV2CAO()
delete m_properties;
}
ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
ClientActiveObject* MobV2CAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
return new MobV2CAO(gamedef);
return new MobV2CAO(gamedef, env);
}
void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@ -1269,7 +1648,7 @@ void MobV2CAO::setLooks(const std::string &looks)
#include "luaentity_common.h"
class CLuaEntityCAO : public LuaEntityCAO
class LuaEntityCAO : public ClientActiveObject
{
private:
core::aabbox3d<f32> m_selection_box;
@ -1291,8 +1670,8 @@ private:
float m_anim_timer;
public:
CLuaEntityCAO(IGameDef *gamedef):
LuaEntityCAO(gamedef),
LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_spritenode(NULL),
@ -1309,12 +1688,13 @@ public:
m_anim_framelength(0.2),
m_anim_timer(0)
{
ClientActiveObject::registerType(getType(), create);
if(gamedef == NULL)
ClientActiveObject::registerType(getType(), create);
}
void initialize(const std::string &data)
{
infostream<<"CLuaEntityCAO: Got init data"<<std::endl;
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
std::istringstream is(data, std::ios::binary);
// version
@ -1346,14 +1726,14 @@ public:
updateNodePos();
}
~CLuaEntityCAO()
~LuaEntityCAO()
{
delete m_prop;
}
static ClientActiveObject* create(IGameDef *gamedef)
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new CLuaEntityCAO(gamedef);
return new LuaEntityCAO(gamedef, env);
}
u8 getType() const
@ -1369,7 +1749,8 @@ public:
return pos_translator.vect_show;
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_meshnode != NULL || m_spritenode != NULL)
return;
@ -1377,7 +1758,7 @@ public:
//video::IVideoDriver* driver = smgr->getVideoDriver();
if(m_prop->visual == "sprite"){
infostream<<"CLuaEntityCAO::addToScene(): single_sprite"<<std::endl;
infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = new scene::MyBillboardSceneNode(
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
m_spritenode->setMaterialTexture(0,
@ -1398,7 +1779,7 @@ public:
m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
}
} else if(m_prop->visual == "cube"){
infostream<<"CLuaEntityCAO::addToScene(): cube"<<std::endl;
infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
video::SColor c(255,255,255,255);
video::S3DVertex vertices[24] =
{
@ -1461,7 +1842,7 @@ public:
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else {
infostream<<"CLuaEntityCAO::addToScene(): \""<<m_prop->visual
infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
<<"\" not supported"<<std::endl;
}
updateTextures("");
@ -1640,7 +2021,7 @@ public:
void processMessage(const std::string &data)
{
infostream<<"CLuaEntityCAO: Got message"<<std::endl;
//infostream<<"LuaEntityCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
@ -1692,6 +2073,230 @@ public:
};
// Prototype
CLuaEntityCAO proto_CLuaEntityCAO(NULL);
LuaEntityCAO proto_LuaEntityCAO(NULL, NULL);
/*
PlayerCAO
*/
class PlayerCAO : public ClientActiveObject
{
private:
core::aabbox3d<f32> m_selection_box;
scene::IMeshSceneNode *m_node;
scene::ITextSceneNode* m_text;
std::string m_name;
v3f m_position;
float m_yaw;
SmoothTranslator pos_translator;
bool m_is_local_player;
public:
PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.),
m_node(NULL),
m_text(NULL),
m_position(v3f(0,10*BS,0)),
m_yaw(0),
m_is_local_player(false)
{
if(gamedef == NULL)
ClientActiveObject::registerType(getType(), create);
}
void initialize(const std::string &data)
{
infostream<<"PlayerCAO: Got init data"<<std::endl;
std::istringstream is(data, std::ios::binary);
// version
u8 version = readU8(is);
// check version
if(version != 0)
return;
// name
m_name = deSerializeString(is);
// pos
m_position = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
Player *player = m_env->getPlayer(m_name.c_str());
if(player && player->isLocal())
m_is_local_player = true;
updateNodePos();
}
~PlayerCAO()
{
if(m_node)
m_node->remove();
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
return new PlayerCAO(gamedef, env);
}
u8 getType() const
{
return ACTIVEOBJECT_TYPE_PLAYER;
}
core::aabbox3d<f32>* getSelectionBox()
{
if(m_is_local_player)
return NULL;
return &m_selection_box;
}
v3f getPosition()
{
return pos_translator.vect_show;
}
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
if(m_is_local_player)
return;
//video::IVideoDriver* driver = smgr->getVideoDriver();
gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
scene::SMesh *mesh = new scene::SMesh();
{ // Front
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
{ // Back
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
video::SColor c(255,255,255,255);
video::S3DVertex vertices[4] =
{
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
};
u16 indices[] = {0,1,2,2,3,0};
buf->append(vertices, 4, indices, 6);
// Set material
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player_back.png"));
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Add to mesh
mesh->addMeshBuffer(buf);
buf->drop();
}
m_node = smgr->addMeshSceneNode(mesh, NULL);
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
// Add a text node for showing the name
std::wstring wname = narrow_to_wide(m_name);
m_text = smgr->addTextSceneNode(gui->getBuiltInFont(),
wname.c_str(), video::SColor(255,255,255,255), m_node);
m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
}
void removeFromScene()
{
if(m_node == NULL)
return;
m_node->remove();
m_node = NULL;
}
void updateLight(u8 light_at_pos)
{
if(m_node == NULL)
return;
if(light_at_pos <= 2)
{
m_node->setVisible(false);
return;
}
m_node->setVisible(true);
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
setMeshVerticesColor(m_node->getMesh(), color);
}
v3s16 getLightPosition()
{
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
}
void updateNodePos()
{
if(m_node == NULL)
return;
m_node->setPosition(pos_translator.vect_show);
v3f rot = m_node->getRotation();
rot.Y = -m_yaw;
m_node->setRotation(rot);
}
void step(float dtime, ClientEnvironment *env)
{
pos_translator.translate(dtime);
updateNodePos();
}
void processMessage(const std::string &data)
{
//infostream<<"PlayerCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
if(cmd == 0) // update position
{
// pos
m_position = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
pos_translator.update(m_position, false);
updateNodePos();
}
}
};
// Prototype
PlayerCAO proto_PlayerCAO(NULL, NULL);