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https://github.com/luanti-org/luanti.git
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Player-is-SAO WIP
This commit is contained in:
parent
9dcfa882b1
commit
ee0d3bacbc
16 changed files with 1007 additions and 602 deletions
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@ -22,20 +22,393 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "environment.h"
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#include "settings.h"
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#include <ICameraSceneNode.h>
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#include <ITextSceneNode.h>
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#include "serialization.h" // For decompressZlib
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#include "gamedef.h"
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#include "clientobject.h"
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#include "content_object.h"
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#include "utility.h" // For IntervalLimiter
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class Settings;
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#include "MyBillboardSceneNode.h"
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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/*
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SmoothTranslator
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*/
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struct SmoothTranslator
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{
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v3f vect_old;
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v3f vect_show;
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v3f vect_aim;
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f32 anim_counter;
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f32 anim_time;
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f32 anim_time_counter;
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bool aim_is_end;
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SmoothTranslator():
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vect_old(0,0,0),
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vect_show(0,0,0),
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vect_aim(0,0,0),
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anim_counter(0),
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anim_time(0),
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anim_time_counter(0),
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aim_is_end(true)
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{}
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void init(v3f vect)
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{
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vect_old = vect;
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vect_show = vect;
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vect_aim = vect;
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anim_counter = 0;
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anim_time = 0;
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anim_time_counter = 0;
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aim_is_end = true;
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}
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void sharpen()
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{
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init(vect_show);
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}
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void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
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{
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aim_is_end = is_end_position;
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vect_old = vect_show;
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vect_aim = vect_new;
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if(update_interval > 0){
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anim_time = update_interval;
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} else {
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if(anim_time < 0.001 || anim_time > 1.0)
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anim_time = anim_time_counter;
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else
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anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
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}
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anim_time_counter = 0;
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anim_counter = 0;
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}
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void translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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anim_counter = anim_counter + dtime;
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v3f vect_move = vect_aim - vect_old;
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f32 moveratio = 1.0;
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if(anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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// Move a bit less than should, to avoid oscillation
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moveratio = moveratio * 0.8;
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float move_end = 1.5;
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if(aim_is_end)
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move_end = 1.0;
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if(moveratio > move_end)
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moveratio = move_end;
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vect_show = vect_old + vect_move * moveratio;
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}
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bool is_moving()
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{
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return ((anim_time_counter / anim_time) < 1.4);
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}
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};
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/*
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TestCAO
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*/
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class TestCAO : public ClientActiveObject
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{
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public:
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TestCAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~TestCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_TEST;
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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private:
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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};
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/*
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ItemCAO
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*/
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class ItemCAO : public ClientActiveObject
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{
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public:
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ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~ItemCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_ITEM;
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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std::string m_inventorystring;
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};
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/*
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RatCAO
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*/
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class RatCAO : public ClientActiveObject
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{
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public:
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RatCAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~RatCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_RAT;
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return pos_translator.vect_show;}
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//{return m_position;}
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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};
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/*
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Oerkki1CAO
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*/
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class Oerkki1CAO : public ClientActiveObject
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{
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public:
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Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~Oerkki1CAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_OERKKI1;
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return pos_translator.vect_show;}
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//{return m_position;}
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// If returns true, punch will not be sent to the server
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bool directReportPunch(const std::string &toolname, v3f dir);
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private:
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IntervalLimiter m_attack_interval;
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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float m_damage_visual_timer;
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bool m_damage_texture_enabled;
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};
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/*
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FireflyCAO
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*/
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class FireflyCAO : public ClientActiveObject
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{
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public:
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FireflyCAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~FireflyCAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_FIREFLY;
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return m_position;}
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private:
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core::aabbox3d<f32> m_selection_box;
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scene::IMeshSceneNode *m_node;
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v3f m_position;
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float m_yaw;
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SmoothTranslator pos_translator;
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};
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/*
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MobV2CAO
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*/
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class MobV2CAO : public ClientActiveObject
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{
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public:
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MobV2CAO(IGameDef *gamedef, ClientEnvironment *env);
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virtual ~MobV2CAO();
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u8 getType() const
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{
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return ACTIVEOBJECT_TYPE_MOBV2;
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}
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static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
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void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr);
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void removeFromScene();
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void updateLight(u8 light_at_pos);
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v3s16 getLightPosition();
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void updateNodePos();
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void step(float dtime, ClientEnvironment *env);
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void processMessage(const std::string &data);
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void initialize(const std::string &data);
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core::aabbox3d<f32>* getSelectionBox()
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{return &m_selection_box;}
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v3f getPosition()
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{return pos_translator.vect_show;}
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//{return m_position;}
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bool doShowSelectionBox(){return false;}
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// If returns true, punch will not be sent to the server
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bool directReportPunch(const std::string &toolname, v3f dir);
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private:
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void setLooks(const std::string &looks);
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IntervalLimiter m_attack_interval;
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core::aabbox3d<f32> m_selection_box;
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scene::MyBillboardSceneNode *m_node;
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v3f m_position;
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std::string m_texture_name;
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float m_yaw;
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SmoothTranslator pos_translator;
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bool m_walking;
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float m_walking_unset_timer;
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float m_walk_timer;
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int m_walk_frame;
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float m_damage_visual_timer;
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u8 m_last_light;
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bool m_shooting;
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float m_shooting_unset_timer;
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v2f m_sprite_size;
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float m_sprite_y;
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bool m_bright_shooting;
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std::string m_sprite_type;
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int m_simple_anim_frames;
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float m_simple_anim_frametime;
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bool m_lock_full_brightness;
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int m_player_hit_damage;
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float m_player_hit_distance;
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float m_player_hit_interval;
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float m_player_hit_timer;
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Settings *m_properties;
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};
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/*
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TestCAO
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*/
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// Prototype
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TestCAO proto_TestCAO(NULL);
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TestCAO proto_TestCAO(NULL, NULL);
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TestCAO::TestCAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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{
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@ -46,12 +419,13 @@ TestCAO::~TestCAO()
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{
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}
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ClientActiveObject* TestCAO::create(IGameDef *gamedef)
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ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new TestCAO(gamedef);
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return new TestCAO(gamedef, env);
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}
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void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
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void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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if(m_node != NULL)
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return;
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@ -147,10 +521,10 @@ void TestCAO::processMessage(const std::string &data)
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#include "inventory.h"
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// Prototype
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ItemCAO proto_ItemCAO(NULL);
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ItemCAO proto_ItemCAO(NULL, NULL);
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ItemCAO::ItemCAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0))
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@ -162,12 +536,13 @@ ItemCAO::~ItemCAO()
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{
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}
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ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
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ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new ItemCAO(gamedef);
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return new ItemCAO(gamedef, env);
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}
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void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
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void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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if(m_node != NULL)
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return;
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@ -288,7 +663,7 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
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void ItemCAO::processMessage(const std::string &data)
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{
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infostream<<"ItemCAO: Got message"<<std::endl;
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//infostream<<"ItemCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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// command
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u8 cmd = readU8(is);
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@ -327,10 +702,10 @@ void ItemCAO::initialize(const std::string &data)
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#include "inventory.h"
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// Prototype
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RatCAO proto_RatCAO(NULL);
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RatCAO proto_RatCAO(NULL, NULL);
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RatCAO::RatCAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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RatCAO::RatCAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
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m_node(NULL),
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m_position(v3f(0,10*BS,0)),
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|
@ -343,12 +718,13 @@ RatCAO::~RatCAO()
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{
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}
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ClientActiveObject* RatCAO::create(IGameDef *gamedef)
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ClientActiveObject* RatCAO::create(IGameDef *gamedef, ClientEnvironment *env)
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{
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return new RatCAO(gamedef);
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return new RatCAO(gamedef, env);
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}
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void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
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void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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IrrlichtDevice *irr)
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{
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if(m_node != NULL)
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return;
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|
@ -472,10 +848,10 @@ void RatCAO::initialize(const std::string &data)
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#include "inventory.h"
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// Prototype
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Oerkki1CAO proto_Oerkki1CAO(NULL);
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Oerkki1CAO proto_Oerkki1CAO(NULL, NULL);
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Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
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ClientActiveObject(0, gamedef),
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Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env):
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ClientActiveObject(0, gamedef, env),
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
|
@ -490,12 +866,13 @@ Oerkki1CAO::~Oerkki1CAO()
|
|||
{
|
||||
}
|
||||
|
||||
ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
|
||||
ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef, ClientEnvironment *env)
|
||||
{
|
||||
return new Oerkki1CAO(gamedef);
|
||||
return new Oerkki1CAO(gamedef, env);
|
||||
}
|
||||
|
||||
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
|
@ -712,10 +1089,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
|
|||
*/
|
||||
|
||||
// Prototype
|
||||
FireflyCAO proto_FireflyCAO(NULL);
|
||||
FireflyCAO proto_FireflyCAO(NULL, NULL);
|
||||
|
||||
FireflyCAO::FireflyCAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
FireflyCAO::FireflyCAO(IGameDef *gamedef, ClientEnvironment *env):
|
||||
ClientActiveObject(0, gamedef, env),
|
||||
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
|
@ -728,12 +1105,13 @@ FireflyCAO::~FireflyCAO()
|
|||
{
|
||||
}
|
||||
|
||||
ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
|
||||
ClientActiveObject* FireflyCAO::create(IGameDef *gamedef, ClientEnvironment *env)
|
||||
{
|
||||
return new FireflyCAO(gamedef);
|
||||
return new FireflyCAO(gamedef, env);
|
||||
}
|
||||
|
||||
void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
|
@ -855,10 +1233,10 @@ void FireflyCAO::initialize(const std::string &data)
|
|||
*/
|
||||
|
||||
// Prototype
|
||||
MobV2CAO proto_MobV2CAO(NULL);
|
||||
MobV2CAO proto_MobV2CAO(NULL, NULL);
|
||||
|
||||
MobV2CAO::MobV2CAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
MobV2CAO::MobV2CAO(IGameDef *gamedef, ClientEnvironment *env):
|
||||
ClientActiveObject(0, gamedef, env),
|
||||
m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
|
@ -887,12 +1265,13 @@ MobV2CAO::~MobV2CAO()
|
|||
delete m_properties;
|
||||
}
|
||||
|
||||
ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
|
||||
ClientActiveObject* MobV2CAO::create(IGameDef *gamedef, ClientEnvironment *env)
|
||||
{
|
||||
return new MobV2CAO(gamedef);
|
||||
return new MobV2CAO(gamedef, env);
|
||||
}
|
||||
|
||||
void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
|
@ -1269,7 +1648,7 @@ void MobV2CAO::setLooks(const std::string &looks)
|
|||
|
||||
#include "luaentity_common.h"
|
||||
|
||||
class CLuaEntityCAO : public LuaEntityCAO
|
||||
class LuaEntityCAO : public ClientActiveObject
|
||||
{
|
||||
private:
|
||||
core::aabbox3d<f32> m_selection_box;
|
||||
|
@ -1291,8 +1670,8 @@ private:
|
|||
float m_anim_timer;
|
||||
|
||||
public:
|
||||
CLuaEntityCAO(IGameDef *gamedef):
|
||||
LuaEntityCAO(gamedef),
|
||||
LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
|
||||
ClientActiveObject(0, gamedef, env),
|
||||
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
|
||||
m_meshnode(NULL),
|
||||
m_spritenode(NULL),
|
||||
|
@ -1309,12 +1688,13 @@ public:
|
|||
m_anim_framelength(0.2),
|
||||
m_anim_timer(0)
|
||||
{
|
||||
ClientActiveObject::registerType(getType(), create);
|
||||
if(gamedef == NULL)
|
||||
ClientActiveObject::registerType(getType(), create);
|
||||
}
|
||||
|
||||
void initialize(const std::string &data)
|
||||
{
|
||||
infostream<<"CLuaEntityCAO: Got init data"<<std::endl;
|
||||
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
|
||||
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
// version
|
||||
|
@ -1346,14 +1726,14 @@ public:
|
|||
updateNodePos();
|
||||
}
|
||||
|
||||
~CLuaEntityCAO()
|
||||
~LuaEntityCAO()
|
||||
{
|
||||
delete m_prop;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create(IGameDef *gamedef)
|
||||
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
|
||||
{
|
||||
return new CLuaEntityCAO(gamedef);
|
||||
return new LuaEntityCAO(gamedef, env);
|
||||
}
|
||||
|
||||
u8 getType() const
|
||||
|
@ -1369,7 +1749,8 @@ public:
|
|||
return pos_translator.vect_show;
|
||||
}
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr)
|
||||
{
|
||||
if(m_meshnode != NULL || m_spritenode != NULL)
|
||||
return;
|
||||
|
@ -1377,7 +1758,7 @@ public:
|
|||
//video::IVideoDriver* driver = smgr->getVideoDriver();
|
||||
|
||||
if(m_prop->visual == "sprite"){
|
||||
infostream<<"CLuaEntityCAO::addToScene(): single_sprite"<<std::endl;
|
||||
infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
|
||||
m_spritenode = new scene::MyBillboardSceneNode(
|
||||
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
|
||||
m_spritenode->setMaterialTexture(0,
|
||||
|
@ -1398,7 +1779,7 @@ public:
|
|||
m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
|
||||
}
|
||||
} else if(m_prop->visual == "cube"){
|
||||
infostream<<"CLuaEntityCAO::addToScene(): cube"<<std::endl;
|
||||
infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
|
||||
video::SColor c(255,255,255,255);
|
||||
video::S3DVertex vertices[24] =
|
||||
{
|
||||
|
@ -1461,7 +1842,7 @@ public:
|
|||
// Will be shown when we know the brightness
|
||||
m_meshnode->setVisible(false);
|
||||
} else {
|
||||
infostream<<"CLuaEntityCAO::addToScene(): \""<<m_prop->visual
|
||||
infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
|
||||
<<"\" not supported"<<std::endl;
|
||||
}
|
||||
updateTextures("");
|
||||
|
@ -1640,7 +2021,7 @@ public:
|
|||
|
||||
void processMessage(const std::string &data)
|
||||
{
|
||||
infostream<<"CLuaEntityCAO: Got message"<<std::endl;
|
||||
//infostream<<"LuaEntityCAO: Got message"<<std::endl;
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
// command
|
||||
u8 cmd = readU8(is);
|
||||
|
@ -1692,6 +2073,230 @@ public:
|
|||
};
|
||||
|
||||
// Prototype
|
||||
CLuaEntityCAO proto_CLuaEntityCAO(NULL);
|
||||
LuaEntityCAO proto_LuaEntityCAO(NULL, NULL);
|
||||
|
||||
/*
|
||||
PlayerCAO
|
||||
*/
|
||||
|
||||
class PlayerCAO : public ClientActiveObject
|
||||
{
|
||||
private:
|
||||
core::aabbox3d<f32> m_selection_box;
|
||||
scene::IMeshSceneNode *m_node;
|
||||
scene::ITextSceneNode* m_text;
|
||||
std::string m_name;
|
||||
v3f m_position;
|
||||
float m_yaw;
|
||||
SmoothTranslator pos_translator;
|
||||
bool m_is_local_player;
|
||||
|
||||
public:
|
||||
PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
|
||||
ClientActiveObject(0, gamedef, env),
|
||||
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.),
|
||||
m_node(NULL),
|
||||
m_text(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
m_yaw(0),
|
||||
m_is_local_player(false)
|
||||
{
|
||||
if(gamedef == NULL)
|
||||
ClientActiveObject::registerType(getType(), create);
|
||||
}
|
||||
|
||||
void initialize(const std::string &data)
|
||||
{
|
||||
infostream<<"PlayerCAO: Got init data"<<std::endl;
|
||||
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
// version
|
||||
u8 version = readU8(is);
|
||||
// check version
|
||||
if(version != 0)
|
||||
return;
|
||||
// name
|
||||
m_name = deSerializeString(is);
|
||||
// pos
|
||||
m_position = readV3F1000(is);
|
||||
// yaw
|
||||
m_yaw = readF1000(is);
|
||||
|
||||
Player *player = m_env->getPlayer(m_name.c_str());
|
||||
if(player && player->isLocal())
|
||||
m_is_local_player = true;
|
||||
|
||||
updateNodePos();
|
||||
}
|
||||
|
||||
~PlayerCAO()
|
||||
{
|
||||
if(m_node)
|
||||
m_node->remove();
|
||||
}
|
||||
|
||||
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
|
||||
{
|
||||
return new PlayerCAO(gamedef, env);
|
||||
}
|
||||
|
||||
u8 getType() const
|
||||
{
|
||||
return ACTIVEOBJECT_TYPE_PLAYER;
|
||||
}
|
||||
core::aabbox3d<f32>* getSelectionBox()
|
||||
{
|
||||
if(m_is_local_player)
|
||||
return NULL;
|
||||
return &m_selection_box;
|
||||
}
|
||||
v3f getPosition()
|
||||
{
|
||||
return pos_translator.vect_show;
|
||||
}
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
||||
IrrlichtDevice *irr)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
if(m_is_local_player)
|
||||
return;
|
||||
|
||||
//video::IVideoDriver* driver = smgr->getVideoDriver();
|
||||
gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
|
||||
|
||||
scene::SMesh *mesh = new scene::SMesh();
|
||||
{ // Front
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
video::SColor c(255,255,255,255);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
// Set material
|
||||
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
||||
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player.png"));
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
||||
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
// Add to mesh
|
||||
mesh->addMeshBuffer(buf);
|
||||
buf->drop();
|
||||
}
|
||||
{ // Back
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
video::SColor c(255,255,255,255);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
// Set material
|
||||
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
||||
buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player_back.png"));
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
||||
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
// Add to mesh
|
||||
mesh->addMeshBuffer(buf);
|
||||
buf->drop();
|
||||
}
|
||||
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
||||
mesh->drop();
|
||||
// Set it to use the materials of the meshbuffers directly.
|
||||
// This is needed for changing the texture in the future
|
||||
m_node->setReadOnlyMaterials(true);
|
||||
updateNodePos();
|
||||
|
||||
// Add a text node for showing the name
|
||||
std::wstring wname = narrow_to_wide(m_name);
|
||||
m_text = smgr->addTextSceneNode(gui->getBuiltInFont(),
|
||||
wname.c_str(), video::SColor(255,255,255,255), m_node);
|
||||
m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
|
||||
|
||||
}
|
||||
|
||||
void removeFromScene()
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
m_node->remove();
|
||||
m_node = NULL;
|
||||
}
|
||||
|
||||
void updateLight(u8 light_at_pos)
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
if(light_at_pos <= 2)
|
||||
{
|
||||
m_node->setVisible(false);
|
||||
return;
|
||||
}
|
||||
|
||||
m_node->setVisible(true);
|
||||
|
||||
u8 li = decode_light(light_at_pos);
|
||||
video::SColor color(255,li,li,li);
|
||||
setMeshVerticesColor(m_node->getMesh(), color);
|
||||
}
|
||||
|
||||
v3s16 getLightPosition()
|
||||
{
|
||||
return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
|
||||
}
|
||||
|
||||
void updateNodePos()
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
m_node->setPosition(pos_translator.vect_show);
|
||||
|
||||
v3f rot = m_node->getRotation();
|
||||
rot.Y = -m_yaw;
|
||||
m_node->setRotation(rot);
|
||||
}
|
||||
|
||||
void step(float dtime, ClientEnvironment *env)
|
||||
{
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
}
|
||||
|
||||
void processMessage(const std::string &data)
|
||||
{
|
||||
//infostream<<"PlayerCAO: Got message"<<std::endl;
|
||||
std::istringstream is(data, std::ios::binary);
|
||||
// command
|
||||
u8 cmd = readU8(is);
|
||||
if(cmd == 0) // update position
|
||||
{
|
||||
// pos
|
||||
m_position = readV3F1000(is);
|
||||
// yaw
|
||||
m_yaw = readF1000(is);
|
||||
|
||||
pos_translator.update(m_position, false);
|
||||
|
||||
updateNodePos();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Prototype
|
||||
PlayerCAO proto_PlayerCAO(NULL, NULL);
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue