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Player-is-SAO WIP

This commit is contained in:
Perttu Ahola 2011-12-01 18:23:58 +02:00
parent 9dcfa882b1
commit ee0d3bacbc
16 changed files with 1007 additions and 602 deletions

View file

@ -26,9 +26,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
ClientActiveObject
*/
ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef):
ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
ClientEnvironment *env):
ActiveObject(id),
m_gamedef(gamedef)
m_gamedef(gamedef),
m_env(env)
{
}
@ -37,7 +39,8 @@ ClientActiveObject::~ClientActiveObject()
removeFromScene();
}
ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
ClientEnvironment *env)
{
// Find factory function
core::map<u16, Factory>::Node *n;
@ -51,7 +54,7 @@ ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
}
Factory f = n->getValue();
ClientActiveObject *object = (*f)(gamedef);
ClientActiveObject *object = (*f)(gamedef, env);
return object;
}