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Drop never documented 'alpha' property from nodedef

Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
This commit is contained in:
sfan5 2021-01-16 22:16:04 +01:00
parent e6e5910cb4
commit edd8c3c664
5 changed files with 8 additions and 42 deletions

View file

@ -491,21 +491,6 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
writeU8(os, leveled_max);
}
void ContentFeatures::correctAlpha(TileDef *tiles, int length)
{
// alpha == 0 means that the node is using texture alpha
if (alpha == 0 || alpha == 255)
return;
for (int i = 0; i < length; i++) {
if (tiles[i].name.empty())
continue;
std::stringstream s;
s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
tiles[i].name = s.str();
}
}
void ContentFeatures::deSerialize(std::istream &is)
{
// version detection
@ -874,11 +859,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
}
if (is_liquid) {
// Vertex alpha is no longer supported, correct if necessary.
correctAlpha(tdef, 6);
correctAlpha(tdef_overlay, 6);
correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
if (waving == 3) {
material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE :
TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT;