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Sound refactor and improvements (#12764)

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DS 2023-06-16 20:15:21 +02:00 committed by GitHub
parent 8e1af25738
commit edcbfa31c9
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GPG key ID: 4AEE18F83AFDEB23
52 changed files with 2802 additions and 1211 deletions

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@ -53,7 +53,7 @@ struct ItemStack;
struct ItemDefinition;
struct ToolCapabilities;
struct ObjectProperties;
struct SimpleSoundSpec;
struct SoundSpec;
struct ServerPlayingSound;
class Inventory;
class InventoryList;
@ -87,8 +87,8 @@ void push_palette (lua_State *L,
TileDef read_tiledef (lua_State *L, int index,
u8 drawtype, bool special);
void read_soundspec (lua_State *L, int index,
SimpleSoundSpec &spec);
void read_simplesoundspec (lua_State *L, int index,
SoundSpec &spec);
NodeBox read_nodebox (lua_State *L, int index);
void read_server_sound_params (lua_State *L, int index,
@ -167,8 +167,8 @@ std::vector<ItemStack> read_items (lua_State *L,
int index,
IGameDef* gdef);
void push_soundspec (lua_State *L,
const SimpleSoundSpec &spec);
void push_simplesoundspec (lua_State *L,
const SoundSpec &spec);
bool string_to_enum (const EnumString *spec,
int &result,