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Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
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11 changed files with 57 additions and 47 deletions
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@ -3397,10 +3397,9 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_breath()`: returns players breath
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* `set_breath(value)`: sets players breath
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* values:
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* `0`: player is drowning,
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* `1`-`10`: remaining number of bubbles
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* `11`: bubbles bar is not shown
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* See constant: `minetest.PLAYER_MAX_BREATH`
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* `0`: player is drowning
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* max: bubbles bar is not shown
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* See Object Properties for more information
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* `set_attribute(attribute, value)`:
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* Sets an extra attribute with value on player.
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* `value` must be a string.
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@ -4105,7 +4104,9 @@ Definition tables
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{
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hp_max = 1,
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-- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
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-- ^ For players: Defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
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breath_max = 0,
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-- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
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physical = true,
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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