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Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names
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parent
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commit
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3 changed files with 4 additions and 10 deletions
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@ -1123,11 +1123,11 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
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Print out action
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*/
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{
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std::vector<std::string> names = m_clients.getPlayerNames();
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const std::vector<std::string> &names = m_clients.getPlayerNames();
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actionstream<<player->getName() <<" joins game. List of players: ";
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actionstream << player->getName() << " joins game. List of players: ";
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for (std::vector<std::string>::iterator i = names.begin();
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for (std::vector<std::string>::const_iterator i = names.begin();
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i != names.end(); ++i) {
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actionstream << *i << " ";
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}
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