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Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names

This commit is contained in:
Loic Blot 2016-10-08 16:42:09 +02:00 committed by Ner'zhul
parent fd5a130b86
commit edba6e50d9
3 changed files with 4 additions and 10 deletions

View file

@ -453,7 +453,7 @@ public:
std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
/* get list of client player names */
std::vector<std::string> getPlayerNames();
const std::vector<std::string> &getPlayerNames() const { return m_clients_names; }
/* send message to client */
void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);