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Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects * Add unittests
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15 changed files with 844 additions and 320 deletions
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src/unittest/test_serveractiveobjectmgr.cpp
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188
src/unittest/test_serveractiveobjectmgr.cpp
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/*
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Minetest
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Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "server/activeobjectmgr.h"
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#include <algorithm>
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#include <queue>
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#include "test.h"
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#include "profiler.h"
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class TestServerActiveObject : public ServerActiveObject
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{
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public:
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TestServerActiveObject(const v3f &p = v3f()) : ServerActiveObject(nullptr, p) {}
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~TestServerActiveObject() = default;
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ActiveObjectType getType() const override { return ACTIVEOBJECT_TYPE_TEST; }
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bool getCollisionBox(aabb3f *toset) const override { return false; }
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bool getSelectionBox(aabb3f *toset) const override { return false; }
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bool collideWithObjects() const override { return false; }
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};
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class TestServerActiveObjectMgr : public TestBase
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{
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public:
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TestServerActiveObjectMgr() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestServerActiveObjectMgr"; }
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void runTests(IGameDef *gamedef);
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void testFreeID();
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void testRegisterObject();
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void testRemoveObject();
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void testGetObjectsInsideRadius();
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void testGetAddedActiveObjectsAroundPos();
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};
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static TestServerActiveObjectMgr g_test_instance;
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void TestServerActiveObjectMgr::runTests(IGameDef *gamedef)
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{
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TEST(testFreeID);
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TEST(testRegisterObject)
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TEST(testRemoveObject)
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TEST(testGetObjectsInsideRadius);
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TEST(testGetAddedActiveObjectsAroundPos);
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}
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void clearSAOMgr(server::ActiveObjectMgr *saomgr)
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{
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auto clear_cb = [](ServerActiveObject *obj, u16 id) {
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delete obj;
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return true;
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};
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saomgr->clear(clear_cb);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestServerActiveObjectMgr::testFreeID()
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{
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server::ActiveObjectMgr saomgr;
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std::vector<u16> aoids;
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u16 aoid = saomgr.getFreeId();
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// Ensure it's not the same id
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UASSERT(saomgr.getFreeId() != aoid);
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aoids.push_back(aoid);
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// Register basic objects, ensure we never found
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for (u8 i = 0; i < UINT8_MAX; i++) {
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// Register an object
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auto tsao = new TestServerActiveObject();
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saomgr.registerObject(tsao);
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aoids.push_back(tsao->getId());
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// Ensure next id is not in registered list
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UASSERT(std::find(aoids.begin(), aoids.end(), saomgr.getFreeId()) ==
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aoids.end());
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}
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clearSAOMgr(&saomgr);
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}
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void TestServerActiveObjectMgr::testRegisterObject()
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{
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server::ActiveObjectMgr saomgr;
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auto tsao = new TestServerActiveObject();
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UASSERT(saomgr.registerObject(tsao));
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u16 id = tsao->getId();
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auto tsaoToCompare = saomgr.getActiveObject(id);
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UASSERT(tsaoToCompare->getId() == id);
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UASSERT(tsaoToCompare == tsao);
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tsao = new TestServerActiveObject();
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UASSERT(saomgr.registerObject(tsao));
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UASSERT(saomgr.getActiveObject(tsao->getId()) == tsao);
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UASSERT(saomgr.getActiveObject(tsao->getId()) != tsaoToCompare);
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clearSAOMgr(&saomgr);
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}
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void TestServerActiveObjectMgr::testRemoveObject()
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{
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server::ActiveObjectMgr saomgr;
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auto tsao = new TestServerActiveObject();
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UASSERT(saomgr.registerObject(tsao));
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u16 id = tsao->getId();
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UASSERT(saomgr.getActiveObject(id) != nullptr)
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saomgr.removeObject(tsao->getId());
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UASSERT(saomgr.getActiveObject(id) == nullptr);
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clearSAOMgr(&saomgr);
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}
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void TestServerActiveObjectMgr::testGetObjectsInsideRadius()
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{
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server::ActiveObjectMgr saomgr;
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static const v3f sao_pos[] = {
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v3f(10, 40, 10),
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v3f(740, 100, -304),
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v3f(-200, 100, -304),
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v3f(740, -740, -304),
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v3f(1500, -740, -304),
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};
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for (const auto &p : sao_pos) {
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saomgr.registerObject(new TestServerActiveObject(p));
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}
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std::vector<u16> result;
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saomgr.getObjectsInsideRadius(v3f(), 50, result);
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UASSERTCMP(int, ==, result.size(), 1);
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result.clear();
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saomgr.getObjectsInsideRadius(v3f(), 750, result);
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UASSERTCMP(int, ==, result.size(), 2);
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clearSAOMgr(&saomgr);
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}
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void TestServerActiveObjectMgr::testGetAddedActiveObjectsAroundPos()
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{
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server::ActiveObjectMgr saomgr;
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static const v3f sao_pos[] = {
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v3f(10, 40, 10),
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v3f(740, 100, -304),
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v3f(-200, 100, -304),
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v3f(740, -740, -304),
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v3f(1500, -740, -304),
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};
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for (const auto &p : sao_pos) {
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saomgr.registerObject(new TestServerActiveObject(p));
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}
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std::queue<u16> result;
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std::set<u16> cur_objects;
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saomgr.getAddedActiveObjectsAroundPos(v3f(), 100, 50, cur_objects, result);
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UASSERTCMP(int, ==, result.size(), 1);
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result = std::queue<u16>();
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cur_objects.clear();
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saomgr.getAddedActiveObjectsAroundPos(v3f(), 740, 50, cur_objects, result);
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UASSERTCMP(int, ==, result.size(), 2);
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clearSAOMgr(&saomgr);
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}
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