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https://github.com/luanti-org/luanti.git
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Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects * Add unittests
This commit is contained in:
parent
839e935ba0
commit
eda35100b6
15 changed files with 844 additions and 320 deletions
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@ -1047,29 +1047,13 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
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return true;
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}
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void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
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float radius)
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{
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for (auto &activeObject : m_active_objects) {
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ServerActiveObject* obj = activeObject.second;
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u16 id = activeObject.first;
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v3f objectpos = obj->getBasePosition();
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if (objectpos.getDistanceFrom(pos) > radius)
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continue;
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objects.push_back(id);
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}
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}
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void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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{
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Removing all active objects" << std::endl;
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std::vector<u16> objects_to_remove;
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for (auto &it : m_active_objects) {
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u16 id = it.first;
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ServerActiveObject* obj = it.second;
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auto cb_removal = [this] (ServerActiveObject *obj, u16 id) {
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if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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continue;
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return false;
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// Delete static object if block is loaded
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deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
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@ -1077,7 +1061,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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// If known by some client, don't delete immediately
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if (obj->m_known_by_count > 0) {
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obj->m_pending_removal = true;
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continue;
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return false;
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}
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// Tell the object about removal
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@ -1088,14 +1072,11 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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// Delete active object
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if (obj->environmentDeletes())
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for (u16 i : objects_to_remove) {
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m_active_objects.erase(i);
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}
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return true;
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};
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m_ao_manager.clear(cb_removal);
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// Get list of loaded blocks
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std::vector<v3s16> loaded_blocks;
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@ -1386,32 +1367,28 @@ void ServerEnvironment::step(float dtime)
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*/
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{
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ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
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//TimeTaker timer("Step active objects");
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g_profiler->avg("SEnv: num of objects", m_active_objects.size());
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// This helps the objects to send data at the same time
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bool send_recommended = false;
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m_send_recommended_timer += dtime;
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if(m_send_recommended_timer > getSendRecommendedInterval())
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{
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if (m_send_recommended_timer > getSendRecommendedInterval()) {
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m_send_recommended_timer -= getSendRecommendedInterval();
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send_recommended = true;
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}
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for (auto &ao_it : m_active_objects) {
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ServerActiveObject* obj = ao_it.second;
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auto cb_state = [this, dtime, send_recommended] (ServerActiveObject *obj) {
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if (obj->isGone())
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continue;
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return;
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// Step object
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obj->step(dtime, send_recommended);
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// Read messages from object
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while (!obj->m_messages_out.empty()) {
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m_active_object_messages.push(obj->m_messages_out.front());
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this->m_active_object_messages.push(obj->m_messages_out.front());
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obj->m_messages_out.pop();
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}
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}
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};
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m_ao_manager.step(dtime, cb_state);
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}
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/*
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@ -1484,44 +1461,6 @@ void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
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}
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}
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ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
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{
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ServerActiveObjectMap::const_iterator n = m_active_objects.find(id);
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return (n != m_active_objects.end() ? n->second : NULL);
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}
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/**
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* Verify if id is a free active object id
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* @param id
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* @return true if slot is free
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*/
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bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const
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{
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if (id == 0)
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return false;
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return m_active_objects.find(id) == m_active_objects.end();
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}
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/**
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* Retrieve the first free ActiveObject ID
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* @return free activeobject ID or 0 if none was found
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*/
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u16 ServerEnvironment::getFreeServerActiveObjectId()
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{
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// try to reuse id's as late as possible
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static u16 last_used_id = 0;
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u16 startid = last_used_id;
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for (;;) {
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last_used_id++;
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if (isFreeServerActiveObjectId(last_used_id))
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return last_used_id;
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if (last_used_id == startid)
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return 0;
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}
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}
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u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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{
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assert(object); // Pre-condition
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@ -1542,43 +1481,11 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
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f32 radius_f = radius * BS;
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f32 player_radius_f = player_radius * BS;
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if (player_radius_f < 0)
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player_radius_f = 0;
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/*
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Go through the object list,
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- discard removed/deactivated objects,
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- discard objects that are too far away,
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- discard objects that are found in current_objects.
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- add remaining objects to added_objects
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*/
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for (auto &ao_it : m_active_objects) {
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u16 id = ao_it.first;
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if (player_radius_f < 0.0f)
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player_radius_f = 0.0f;
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// Get object
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ServerActiveObject *object = ao_it.second;
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if (object == NULL)
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continue;
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if (object->isGone())
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continue;
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f32 distance_f = object->getBasePosition().
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getDistanceFrom(playersao->getBasePosition());
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if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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// Discard if too far
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if (distance_f > player_radius_f && player_radius_f != 0)
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continue;
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} else if (distance_f > radius_f)
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continue;
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// Discard if already on current_objects
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std::set<u16>::iterator n;
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n = current_objects.find(id);
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if(n != current_objects.end())
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continue;
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// Add to added_objects
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added_objects.push(id);
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}
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m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
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player_radius_f, current_objects, added_objects);
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}
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/*
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@ -1639,8 +1546,8 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
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for (auto &so_it : block->m_static_objects.m_active) {
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// Get the ServerActiveObject counterpart to this StaticObject
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ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
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if (ao_it == m_active_objects.end()) {
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ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
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if (!sao) {
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// If this ever happens, there must be some kind of nasty bug.
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errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
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"Object from MapBlock::m_static_objects::m_active not found "
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@ -1648,7 +1555,6 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
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continue;
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}
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ServerActiveObject *sao = ao_it->second;
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sao->m_static_exists = static_exists;
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sao->m_static_block = static_block;
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}
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@ -1703,60 +1609,17 @@ void ServerEnvironment::getSelectedActiveObjects(
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u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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bool set_changed, u32 dtime_s)
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{
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assert(object); // Pre-condition
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if(object->getId() == 0){
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u16 new_id = getFreeServerActiveObjectId();
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if(new_id == 0)
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{
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errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"no free ids available"<<std::endl;
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if(object->environmentDeletes())
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delete object;
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return 0;
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}
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object->setId(new_id);
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}
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else{
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verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"supplied with id "<<object->getId()<<std::endl;
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}
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if(!isFreeServerActiveObjectId(object->getId())) {
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errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"id is not free ("<<object->getId()<<")"<<std::endl;
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if(object->environmentDeletes())
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delete object;
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if (!m_ao_manager.registerObject(object)) {
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return 0;
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}
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if (objectpos_over_limit(object->getBasePosition())) {
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v3f p = object->getBasePosition();
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warningstream << "ServerEnvironment::addActiveObjectRaw(): "
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<< "object position (" << p.X << "," << p.Y << "," << p.Z
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<< ") outside maximum range" << std::endl;
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if (object->environmentDeletes())
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delete object;
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return 0;
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}
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/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"added (id="<<object->getId()<<")"<<std::endl;*/
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m_active_objects[object->getId()] = object;
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verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"Added id="<<object->getId()<<"; there are now "
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<<m_active_objects.size()<<" active objects."
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<<std::endl;
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// Register reference in scripting api (must be done before post-init)
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m_script->addObjectReference(object);
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// Post-initialize object
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object->addedToEnvironment(dtime_s);
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// Add static data to block
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if(object->isStaticAllowed())
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{
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if (object->isStaticAllowed()) {
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// Add static object to active static list of the block
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v3f objectpos = object->getBasePosition();
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StaticObject s_obj(object, objectpos);
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@ -1787,24 +1650,19 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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*/
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void ServerEnvironment::removeRemovedObjects()
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{
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std::vector<u16> objects_to_remove;
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for (auto &ao_it : m_active_objects) {
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u16 id = ao_it.first;
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ServerActiveObject* obj = ao_it.second;
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auto clear_cb = [this] (ServerActiveObject *obj, u16 id) {
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// This shouldn't happen but check it
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if (!obj) {
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errorstream << "ServerEnvironment::removeRemovedObjects(): "
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<< "NULL object found. id=" << id << std::endl;
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objects_to_remove.push_back(id);
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continue;
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return true;
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}
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/*
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We will handle objects marked for removal or deactivation
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*/
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if (!obj->isGone())
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continue;
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return false;
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/*
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Delete static data from block if removed
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@ -1815,7 +1673,7 @@ void ServerEnvironment::removeRemovedObjects()
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// If still known by clients, don't actually remove. On some future
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// invocation this will be 0, which is when removal will continue.
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if(obj->m_known_by_count > 0)
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continue;
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return false;
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/*
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Move static data from active to stored if deactivated
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@ -1823,8 +1681,7 @@ void ServerEnvironment::removeRemovedObjects()
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if (!obj->m_pending_removal && obj->m_static_exists) {
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MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
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if (block) {
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std::map<u16, StaticObject>::iterator i =
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block->m_static_objects.m_active.find(id);
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const auto i = block->m_static_objects.m_active.find(id);
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if (i != block->m_static_objects.m_active.end()) {
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block->m_static_objects.m_stored.push_back(i->second);
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block->m_static_objects.m_active.erase(id);
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@ -1848,15 +1705,13 @@ void ServerEnvironment::removeRemovedObjects()
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m_script->removeObjectReference(obj);
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// Delete
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if(obj->environmentDeletes())
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if (obj->environmentDeletes())
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delete obj;
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for (u16 i : objects_to_remove) {
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m_active_objects.erase(i);
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}
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return true;
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};
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m_ao_manager.clear(clear_cb);
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}
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static void print_hexdump(std::ostream &o, const std::string &data)
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@ -1976,24 +1831,19 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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*/
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void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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{
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std::vector<u16> objects_to_remove;
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for (auto &ao_it : m_active_objects) {
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auto cb_deactivate = [this, _force_delete] (ServerActiveObject *obj, u16 id) {
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// force_delete might be overriden per object
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bool force_delete = _force_delete;
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ServerActiveObject* obj = ao_it.second;
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assert(obj);
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// Do not deactivate if static data creation not allowed
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if(!force_delete && !obj->isStaticAllowed())
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continue;
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if (!force_delete && !obj->isStaticAllowed())
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return false;
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// removeRemovedObjects() is responsible for these
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if(!force_delete && obj->isGone())
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continue;
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if (!force_delete && obj->isGone())
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return false;
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u16 id = ao_it.first;
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v3f objectpos = obj->getBasePosition();
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const v3f &objectpos = obj->getBasePosition();
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// The block in which the object resides in
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v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
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@ -2001,11 +1851,9 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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// If object's static data is stored in a deactivated block and object
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// is actually located in an active block, re-save to the block in
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// which the object is actually located in.
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if(!force_delete &&
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obj->m_static_exists &&
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!m_active_blocks.contains(obj->m_static_block) &&
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m_active_blocks.contains(blockpos_o))
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{
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if (!force_delete && obj->m_static_exists &&
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!m_active_blocks.contains(obj->m_static_block) &&
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m_active_blocks.contains(blockpos_o)) {
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// Delete from block where object was located
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deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
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@ -2013,16 +1861,16 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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// Save to block where object is located
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saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
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continue;
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return false;
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}
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// If block is still active, don't remove
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if(!force_delete && m_active_blocks.contains(blockpos_o))
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continue;
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if (!force_delete && m_active_blocks.contains(blockpos_o))
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return false;
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verbosestream << "ServerEnvironment::deactivateFarObjects(): "
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<< "deactivating object id=" << id << " on inactive block "
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<< PP(blockpos_o) << std::endl;
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<< "deactivating object id=" << id << " on inactive block "
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<< PP(blockpos_o) << std::endl;
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// If known by some client, don't immediately delete.
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bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
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@ -2045,8 +1893,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
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if (block) {
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std::map<u16, StaticObject>::iterator n =
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block->m_static_objects.m_active.find(id);
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const auto n = block->m_static_objects.m_active.find(id);
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if (n != block->m_static_objects.m_active.end()) {
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StaticObject static_old = n->second;
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@ -2085,18 +1932,18 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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If known by some client, set pending deactivation.
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Otherwise delete it immediately.
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*/
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if(pending_delete && !force_delete)
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{
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if (pending_delete && !force_delete) {
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verbosestream << "ServerEnvironment::deactivateFarObjects(): "
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<< "object id=" << id << " is known by clients"
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<< "; not deleting yet" << std::endl;
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<< "object id=" << id << " is known by clients"
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<< "; not deleting yet" << std::endl;
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obj->m_pending_deactivation = true;
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continue;
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return false;
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}
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verbosestream << "ServerEnvironment::deactivateFarObjects(): "
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<< "object id=" << id << " is not known by clients"
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<< "; deleting" << std::endl;
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<< "object id=" << id << " is not known by clients"
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<< "; deleting" << std::endl;
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// Tell the object about removal
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obj->removingFromEnvironment();
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@ -2104,16 +1951,13 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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m_script->removeObjectReference(obj);
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// Delete active object
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if(obj->environmentDeletes())
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if (obj->environmentDeletes())
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delete obj;
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// Id to be removed from m_active_objects
|
||||
objects_to_remove.push_back(id);
|
||||
}
|
||||
|
||||
// Remove references from m_active_objects
|
||||
for (u16 i : objects_to_remove) {
|
||||
m_active_objects.erase(i);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
m_ao_manager.clear(cb_deactivate);
|
||||
}
|
||||
|
||||
void ServerEnvironment::deleteStaticFromBlock(
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue