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Add an activeobject manager to hold active objects (#7939)

* Add an activeobject manager to hold active objects
* Add unittests
This commit is contained in:
Loïc Blot 2018-12-13 20:18:54 +01:00 committed by GitHub
parent 839e935ba0
commit eda35100b6
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 844 additions and 320 deletions

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@ -1047,29 +1047,13 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
return true;
}
void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos,
float radius)
{
for (auto &activeObject : m_active_objects) {
ServerActiveObject* obj = activeObject.second;
u16 id = activeObject.first;
v3f objectpos = obj->getBasePosition();
if (objectpos.getDistanceFrom(pos) > radius)
continue;
objects.push_back(id);
}
}
void ServerEnvironment::clearObjects(ClearObjectsMode mode)
{
infostream << "ServerEnvironment::clearObjects(): "
<< "Removing all active objects" << std::endl;
std::vector<u16> objects_to_remove;
for (auto &it : m_active_objects) {
u16 id = it.first;
ServerActiveObject* obj = it.second;
auto cb_removal = [this] (ServerActiveObject *obj, u16 id) {
if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
continue;
return false;
// Delete static object if block is loaded
deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);
@ -1077,7 +1061,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
// If known by some client, don't delete immediately
if (obj->m_known_by_count > 0) {
obj->m_pending_removal = true;
continue;
return false;
}
// Tell the object about removal
@ -1088,14 +1072,11 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
// Delete active object
if (obj->environmentDeletes())
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
return true;
};
m_ao_manager.clear(cb_removal);
// Get list of loaded blocks
std::vector<v3s16> loaded_blocks;
@ -1386,32 +1367,28 @@ void ServerEnvironment::step(float dtime)
*/
{
ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
//TimeTaker timer("Step active objects");
g_profiler->avg("SEnv: num of objects", m_active_objects.size());
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
if(m_send_recommended_timer > getSendRecommendedInterval())
{
if (m_send_recommended_timer > getSendRecommendedInterval()) {
m_send_recommended_timer -= getSendRecommendedInterval();
send_recommended = true;
}
for (auto &ao_it : m_active_objects) {
ServerActiveObject* obj = ao_it.second;
auto cb_state = [this, dtime, send_recommended] (ServerActiveObject *obj) {
if (obj->isGone())
continue;
return;
// Step object
obj->step(dtime, send_recommended);
// Read messages from object
while (!obj->m_messages_out.empty()) {
m_active_object_messages.push(obj->m_messages_out.front());
this->m_active_object_messages.push(obj->m_messages_out.front());
obj->m_messages_out.pop();
}
}
};
m_ao_manager.step(dtime, cb_state);
}
/*
@ -1484,44 +1461,6 @@ void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
}
}
ServerActiveObject* ServerEnvironment::getActiveObject(u16 id)
{
ServerActiveObjectMap::const_iterator n = m_active_objects.find(id);
return (n != m_active_objects.end() ? n->second : NULL);
}
/**
* Verify if id is a free active object id
* @param id
* @return true if slot is free
*/
bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const
{
if (id == 0)
return false;
return m_active_objects.find(id) == m_active_objects.end();
}
/**
* Retrieve the first free ActiveObject ID
* @return free activeobject ID or 0 if none was found
*/
u16 ServerEnvironment::getFreeServerActiveObjectId()
{
// try to reuse id's as late as possible
static u16 last_used_id = 0;
u16 startid = last_used_id;
for (;;) {
last_used_id++;
if (isFreeServerActiveObjectId(last_used_id))
return last_used_id;
if (last_used_id == startid)
return 0;
}
}
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object); // Pre-condition
@ -1542,43 +1481,11 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
f32 radius_f = radius * BS;
f32 player_radius_f = player_radius * BS;
if (player_radius_f < 0)
player_radius_f = 0;
/*
Go through the object list,
- discard removed/deactivated objects,
- discard objects that are too far away,
- discard objects that are found in current_objects.
- add remaining objects to added_objects
*/
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
if (player_radius_f < 0.0f)
player_radius_f = 0.0f;
// Get object
ServerActiveObject *object = ao_it.second;
if (object == NULL)
continue;
if (object->isGone())
continue;
f32 distance_f = object->getBasePosition().
getDistanceFrom(playersao->getBasePosition());
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// Discard if too far
if (distance_f > player_radius_f && player_radius_f != 0)
continue;
} else if (distance_f > radius_f)
continue;
// Discard if already on current_objects
std::set<u16>::iterator n;
n = current_objects.find(id);
if(n != current_objects.end())
continue;
// Add to added_objects
added_objects.push(id);
}
m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
player_radius_f, current_objects, added_objects);
}
/*
@ -1639,8 +1546,8 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
for (auto &so_it : block->m_static_objects.m_active) {
// Get the ServerActiveObject counterpart to this StaticObject
ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first);
if (ao_it == m_active_objects.end()) {
ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
if (!sao) {
// If this ever happens, there must be some kind of nasty bug.
errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
"Object from MapBlock::m_static_objects::m_active not found "
@ -1648,7 +1555,6 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
continue;
}
ServerActiveObject *sao = ao_it->second;
sao->m_static_exists = static_exists;
sao->m_static_block = static_block;
}
@ -1703,60 +1609,17 @@ void ServerEnvironment::getSelectedActiveObjects(
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
bool set_changed, u32 dtime_s)
{
assert(object); // Pre-condition
if(object->getId() == 0){
u16 new_id = getFreeServerActiveObjectId();
if(new_id == 0)
{
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"no free ids available"<<std::endl;
if(object->environmentDeletes())
delete object;
return 0;
}
object->setId(new_id);
}
else{
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"supplied with id "<<object->getId()<<std::endl;
}
if(!isFreeServerActiveObjectId(object->getId())) {
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
if(object->environmentDeletes())
delete object;
if (!m_ao_manager.registerObject(object)) {
return 0;
}
if (objectpos_over_limit(object->getBasePosition())) {
v3f p = object->getBasePosition();
warningstream << "ServerEnvironment::addActiveObjectRaw(): "
<< "object position (" << p.X << "," << p.Y << "," << p.Z
<< ") outside maximum range" << std::endl;
if (object->environmentDeletes())
delete object;
return 0;
}
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
m_active_objects[object->getId()] = object;
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"Added id="<<object->getId()<<"; there are now "
<<m_active_objects.size()<<" active objects."
<<std::endl;
// Register reference in scripting api (must be done before post-init)
m_script->addObjectReference(object);
// Post-initialize object
object->addedToEnvironment(dtime_s);
// Add static data to block
if(object->isStaticAllowed())
{
if (object->isStaticAllowed()) {
// Add static object to active static list of the block
v3f objectpos = object->getBasePosition();
StaticObject s_obj(object, objectpos);
@ -1787,24 +1650,19 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
*/
void ServerEnvironment::removeRemovedObjects()
{
std::vector<u16> objects_to_remove;
for (auto &ao_it : m_active_objects) {
u16 id = ao_it.first;
ServerActiveObject* obj = ao_it.second;
auto clear_cb = [this] (ServerActiveObject *obj, u16 id) {
// This shouldn't happen but check it
if (!obj) {
errorstream << "ServerEnvironment::removeRemovedObjects(): "
<< "NULL object found. id=" << id << std::endl;
objects_to_remove.push_back(id);
continue;
return true;
}
/*
We will handle objects marked for removal or deactivation
*/
if (!obj->isGone())
continue;
return false;
/*
Delete static data from block if removed
@ -1815,7 +1673,7 @@ void ServerEnvironment::removeRemovedObjects()
// If still known by clients, don't actually remove. On some future
// invocation this will be 0, which is when removal will continue.
if(obj->m_known_by_count > 0)
continue;
return false;
/*
Move static data from active to stored if deactivated
@ -1823,8 +1681,7 @@ void ServerEnvironment::removeRemovedObjects()
if (!obj->m_pending_removal && obj->m_static_exists) {
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
std::map<u16, StaticObject>::iterator i =
block->m_static_objects.m_active.find(id);
const auto i = block->m_static_objects.m_active.find(id);
if (i != block->m_static_objects.m_active.end()) {
block->m_static_objects.m_stored.push_back(i->second);
block->m_static_objects.m_active.erase(id);
@ -1848,15 +1705,13 @@ void ServerEnvironment::removeRemovedObjects()
m_script->removeObjectReference(obj);
// Delete
if(obj->environmentDeletes())
if (obj->environmentDeletes())
delete obj;
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
return true;
};
m_ao_manager.clear(clear_cb);
}
static void print_hexdump(std::ostream &o, const std::string &data)
@ -1976,24 +1831,19 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
*/
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
std::vector<u16> objects_to_remove;
for (auto &ao_it : m_active_objects) {
auto cb_deactivate = [this, _force_delete] (ServerActiveObject *obj, u16 id) {
// force_delete might be overriden per object
bool force_delete = _force_delete;
ServerActiveObject* obj = ao_it.second;
assert(obj);
// Do not deactivate if static data creation not allowed
if(!force_delete && !obj->isStaticAllowed())
continue;
if (!force_delete && !obj->isStaticAllowed())
return false;
// removeRemovedObjects() is responsible for these
if(!force_delete && obj->isGone())
continue;
if (!force_delete && obj->isGone())
return false;
u16 id = ao_it.first;
v3f objectpos = obj->getBasePosition();
const v3f &objectpos = obj->getBasePosition();
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
@ -2001,11 +1851,9 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
// If object's static data is stored in a deactivated block and object
// is actually located in an active block, re-save to the block in
// which the object is actually located in.
if(!force_delete &&
obj->m_static_exists &&
!m_active_blocks.contains(obj->m_static_block) &&
m_active_blocks.contains(blockpos_o))
{
if (!force_delete && obj->m_static_exists &&
!m_active_blocks.contains(obj->m_static_block) &&
m_active_blocks.contains(blockpos_o)) {
// Delete from block where object was located
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
@ -2013,16 +1861,16 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
// Save to block where object is located
saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);
continue;
return false;
}
// If block is still active, don't remove
if(!force_delete && m_active_blocks.contains(blockpos_o))
continue;
if (!force_delete && m_active_blocks.contains(blockpos_o))
return false;
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
<< "deactivating object id=" << id << " on inactive block "
<< PP(blockpos_o) << std::endl;
<< "deactivating object id=" << id << " on inactive block "
<< PP(blockpos_o) << std::endl;
// If known by some client, don't immediately delete.
bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
@ -2045,8 +1893,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
if (block) {
std::map<u16, StaticObject>::iterator n =
block->m_static_objects.m_active.find(id);
const auto n = block->m_static_objects.m_active.find(id);
if (n != block->m_static_objects.m_active.end()) {
StaticObject static_old = n->second;
@ -2085,18 +1932,18 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
If known by some client, set pending deactivation.
Otherwise delete it immediately.
*/
if(pending_delete && !force_delete)
{
if (pending_delete && !force_delete) {
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
<< "object id=" << id << " is known by clients"
<< "; not deleting yet" << std::endl;
<< "object id=" << id << " is known by clients"
<< "; not deleting yet" << std::endl;
obj->m_pending_deactivation = true;
continue;
return false;
}
verbosestream << "ServerEnvironment::deactivateFarObjects(): "
<< "object id=" << id << " is not known by clients"
<< "; deleting" << std::endl;
<< "object id=" << id << " is not known by clients"
<< "; deleting" << std::endl;
// Tell the object about removal
obj->removingFromEnvironment();
@ -2104,16 +1951,13 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
if (obj->environmentDeletes())
delete obj;
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
// Remove references from m_active_objects
for (u16 i : objects_to_remove) {
m_active_objects.erase(i);
}
return true;
};
m_ao_manager.clear(cb_deactivate);
}
void ServerEnvironment::deleteStaticFromBlock(