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Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects * Add unittests
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15 changed files with 844 additions and 320 deletions
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src/server/activeobjectmgr.h
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src/server/activeobjectmgr.h
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/*
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Minetest
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Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <functional>
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#include <vector>
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#include "../activeobjectmgr.h"
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#include "serverobject.h"
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namespace server
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{
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class ActiveObjectMgr : public ::ActiveObjectMgr<ServerActiveObject>
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{
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public:
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void clear(const std::function<bool(ServerActiveObject *, u16)> &cb);
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void step(float dtime,
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const std::function<void(ServerActiveObject *)> &f) override;
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bool registerObject(ServerActiveObject *obj) override;
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void removeObject(u16 id) override;
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void getObjectsInsideRadius(
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const v3f &pos, float radius, std::vector<u16> &result);
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void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
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f32 player_radius, std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects);
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};
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} // namespace server
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