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Add an activeobject manager to hold active objects (#7939)

* Add an activeobject manager to hold active objects
* Add unittests
This commit is contained in:
Loïc Blot 2018-12-13 20:18:54 +01:00 committed by GitHub
parent 839e935ba0
commit eda35100b6
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 844 additions and 320 deletions

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@ -53,10 +53,7 @@ ClientEnvironment::ClientEnvironment(ClientMap *map,
ClientEnvironment::~ClientEnvironment()
{
// delete active objects
for (auto &active_object : m_active_objects) {
delete active_object.second;
}
m_ao_manager.clear();
for (auto &simple_object : m_simple_objects) {
delete simple_object;
@ -262,12 +259,10 @@ void ClientEnvironment::step(float dtime)
Step active objects and update lighting of them
*/
g_profiler->avg("CEnv: num of objects", m_active_objects.size());
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for (auto &ao_it : m_active_objects) {
ClientActiveObject* obj = ao_it.second;
auto cb_state = [this, dtime, update_lighting, day_night_ratio] (ClientActiveObject *cao) {
// Step object
obj->step(dtime, this);
cao->step(dtime, this);
if (update_lighting) {
// Update lighting
@ -275,16 +270,18 @@ void ClientEnvironment::step(float dtime)
bool pos_ok;
// Get node at head
v3s16 p = obj->getLightPosition();
MapNode n = m_map->getNodeNoEx(p, &pos_ok);
v3s16 p = cao->getLightPosition();
MapNode n = this->m_map->getNodeNoEx(p, &pos_ok);
if (pos_ok)
light = n.getLightBlend(day_night_ratio, m_client->ndef());
else
light = blend_light(day_night_ratio, LIGHT_SUN, 0);
obj->updateLight(light);
cao->updateLight(light);
}
}
};
m_ao_manager.step(dtime, cb_state);
/*
Step and handle simple objects
@ -319,14 +316,6 @@ GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
return NULL;
}
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
{
auto n = m_active_objects.find(id);
if (n == m_active_objects.end())
return NULL;
return n->second;
}
bool isFreeClientActiveObjectId(const u16 id,
ClientActiveObjectMap &objects)
{
@ -336,7 +325,7 @@ bool isFreeClientActiveObjectId(const u16 id,
u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects)
{
//try to reuse id's as late as possible
// try to reuse id's as late as possible
static u16 last_used_id = 0;
u16 startid = last_used_id;
for(;;) {
@ -351,43 +340,25 @@ u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects)
u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
{
assert(object); // Pre-condition
if(object->getId() == 0)
{
u16 new_id = getFreeClientActiveObjectId(m_active_objects);
if(new_id == 0)
{
infostream<<"ClientEnvironment::addActiveObject(): "
<<"no free ids available"<<std::endl;
delete object;
return 0;
}
object->setId(new_id);
}
if (!isFreeClientActiveObjectId(object->getId(), m_active_objects)) {
infostream<<"ClientEnvironment::addActiveObject(): "
<<"id is not free ("<<object->getId()<<")"<<std::endl;
delete object;
// Register object. If failed return zero id
if (!m_ao_manager.registerObject(object))
return 0;
}
infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects[object->getId()] = object;
object->addToScene(m_texturesource);
{ // Update lighting immediately
u8 light = 0;
bool pos_ok;
// Get node at head
v3s16 p = object->getLightPosition();
MapNode n = m_map->getNodeNoEx(p, &pos_ok);
if (pos_ok)
light = n.getLightBlend(getDayNightRatio(), m_client->ndef());
else
light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
// Update lighting immediately
u8 light = 0;
bool pos_ok;
object->updateLight(light);
}
// Get node at head
v3s16 p = object->getLightPosition();
MapNode n = m_map->getNodeNoEx(p, &pos_ok);
if (pos_ok)
light = n.getLightBlend(getDayNightRatio(), m_client->ndef());
else
light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
object->updateLight(light);
return object->getId();
}
@ -423,21 +394,6 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
addActiveObject(obj);
}
void ClientEnvironment::removeActiveObject(u16 id)
{
verbosestream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<std::endl;
ClientActiveObject* obj = getActiveObject(id);
if (obj == NULL) {
infostream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<" not found"<<std::endl;
return;
}
obj->removeFromScene(true);
delete obj;
m_active_objects.erase(id);
}
void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
{
ClientActiveObject *obj = getActiveObject(id);
@ -485,21 +441,6 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
Client likes to call these
*/
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{
for (auto &ao_it : m_active_objects) {
ClientActiveObject* obj = ao_it.second;
f32 d = (obj->getPosition() - origin).getLength();
if (d > max_d)
continue;
dest.emplace_back(obj, d);
}
}
ClientEnvEvent ClientEnvironment::getClientEnvEvent()
{
FATAL_ERROR_IF(m_client_event_queue.empty(),