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Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe

This commit is contained in:
gregorycu 2015-01-24 20:40:27 +11:00 committed by Craig Robbins
parent 2c4a5e1861
commit ed7c9c4cb8
4 changed files with 67 additions and 33 deletions

View file

@ -809,16 +809,35 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
bool *m_force_fog_off;
f32 *m_fog_range;
Client *m_client;
bool m_fogEnabled;
public:
void onSettingsChange(const std::string &name)
{
if (name == "enable_fog")
m_fogEnabled = g_settings->getBool("enable_fog");
}
static void SettingsCallback(const std::string name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
f32 *fog_range, Client *client) :
m_sky(sky),
m_force_fog_off(force_fog_off),
m_fog_range(fog_range),
m_client(client)
{}
~GameGlobalShaderConstantSetter() {}
{
g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
m_fogEnabled = g_settings->getBool("enable_fog");
}
~GameGlobalShaderConstantSetter()
{
g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
}
virtual void onSetConstants(video::IMaterialRendererServices *services,
bool is_highlevel)