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Minimap shenanigans

Half broken lol
This commit is contained in:
Gefüllte Taubenbrust 2024-08-29 17:35:35 +02:00
parent e5afca89f7
commit ed4cc81c23
3 changed files with 18 additions and 11 deletions

View file

@ -384,6 +384,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
CachedPixelShaderSetting<float, 3> m_artificial_light{ "artificialLight" };
CachedPixelShaderSetting<float, 3> m_day_light{"dayLight"};
CachedPixelShaderSetting<float, 3> m_minimap_yaw{"yawVec"};
CachedPixelShaderSetting<float> m_minimap_size{"mapSize"};
CachedVertexShaderSetting<float, 3> m_camera_offset_vertex{"cameraOffset"};
CachedPixelShaderSetting<float, 3> m_camera_offset_pixel{ "cameraOffset" };
CachedVertexShaderSetting<float, 3> m_camera_position_vertex{"cameraPosition"};
@ -507,6 +508,8 @@ public:
if (m_client->getMinimap()) {
v3f minimap_yaw = m_client->getMinimap()->getYawVec();
m_minimap_yaw.set(minimap_yaw, services);
float minimap_size = m_client->getMinimap()->getModeDef().map_size;
m_minimap_size.set(&minimap_size, services);
}
v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);