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Minimap shenanigans
Half broken lol
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3 changed files with 18 additions and 11 deletions
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@ -384,6 +384,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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CachedPixelShaderSetting<float, 3> m_artificial_light{ "artificialLight" };
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CachedPixelShaderSetting<float, 3> m_day_light{"dayLight"};
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CachedPixelShaderSetting<float, 3> m_minimap_yaw{"yawVec"};
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CachedPixelShaderSetting<float> m_minimap_size{"mapSize"};
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CachedVertexShaderSetting<float, 3> m_camera_offset_vertex{"cameraOffset"};
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CachedPixelShaderSetting<float, 3> m_camera_offset_pixel{ "cameraOffset" };
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CachedVertexShaderSetting<float, 3> m_camera_position_vertex{"cameraPosition"};
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@ -507,6 +508,8 @@ public:
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if (m_client->getMinimap()) {
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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m_minimap_yaw.set(minimap_yaw, services);
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float minimap_size = m_client->getMinimap()->getModeDef().map_size;
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m_minimap_size.set(&minimap_size, services);
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}
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v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
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