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Minimap shenanigans
Half broken lol
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parent
e5afca89f7
commit
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3 changed files with 18 additions and 11 deletions
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@ -384,6 +384,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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CachedPixelShaderSetting<float, 3> m_artificial_light{ "artificialLight" };
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CachedPixelShaderSetting<float, 3> m_day_light{"dayLight"};
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CachedPixelShaderSetting<float, 3> m_minimap_yaw{"yawVec"};
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CachedPixelShaderSetting<float> m_minimap_size{"mapSize"};
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CachedVertexShaderSetting<float, 3> m_camera_offset_vertex{"cameraOffset"};
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CachedPixelShaderSetting<float, 3> m_camera_offset_pixel{ "cameraOffset" };
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CachedVertexShaderSetting<float, 3> m_camera_position_vertex{"cameraPosition"};
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@ -507,6 +508,8 @@ public:
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if (m_client->getMinimap()) {
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v3f minimap_yaw = m_client->getMinimap()->getYawVec();
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m_minimap_yaw.set(minimap_yaw, services);
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float minimap_size = m_client->getMinimap()->getModeDef().map_size;
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m_minimap_size.set(&minimap_size, services);
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}
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v3f offset = intToFloat(m_client->getCamera()->getOffset(), BS);
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@ -607,8 +607,8 @@ void Minimap::drawMinimap(core::rect<s32> rect)
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video::SMaterial &material = m_meshbuffer->getMaterial();
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material.forEachTexture([] (auto &tex) {
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tex.MinFilter = video::ETMINF_LINEAR_MIPMAP_LINEAR;
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tex.MagFilter = video::ETMAGF_LINEAR;
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tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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});
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material.Lighting = false;
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material.TextureLayers[0].Texture = minimap_texture;
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@ -648,6 +648,7 @@ void Minimap::drawMinimap(core::rect<s32> rect)
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driver->setTransform(video::ETS_WORLD, matrix);
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driver->setMaterial(material);
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driver->drawMeshBuffer(m_meshbuffer);
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driver->drawMeshBuffer(m_meshbuffer);
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// Reset transformations
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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