mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Remove all bump mapping and parallax occlusion related code.
This commit is contained in:
parent
f43d1cfa81
commit
ed22260822
17 changed files with 24 additions and 384 deletions
|
@ -52,9 +52,6 @@ MeshUpdateQueue::MeshUpdateQueue(Client *client):
|
|||
m_client(client)
|
||||
{
|
||||
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
|
||||
m_cache_use_tangent_vertices = m_cache_enable_shaders && (
|
||||
g_settings->getBool("enable_bumpmapping") ||
|
||||
g_settings->getBool("enable_parallax_occlusion"));
|
||||
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||
m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size");
|
||||
}
|
||||
|
@ -207,8 +204,7 @@ CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
|
|||
|
||||
void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
|
||||
{
|
||||
MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders,
|
||||
m_cache_use_tangent_vertices);
|
||||
MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders);
|
||||
q->data = data;
|
||||
|
||||
data->fillBlockDataBegin(q->p);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue