1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

Remove all bump mapping and parallax occlusion related code.

This commit is contained in:
Lars 2020-10-12 13:29:31 -07:00 committed by lhofhansl
parent f43d1cfa81
commit ed22260822
17 changed files with 24 additions and 384 deletions

View file

@ -45,10 +45,8 @@ struct MeshMakeData
Client *m_client;
bool m_use_shaders;
bool m_use_tangent_vertices;
MeshMakeData(Client *client, bool use_shaders,
bool use_tangent_vertices = false);
MeshMakeData(Client *client, bool use_shaders);
/*
Copy block data manually (to allow optimizations by the caller)
@ -136,7 +134,6 @@ private:
IShaderSource *m_shdrsrc;
bool m_enable_shaders;
bool m_use_tangent_vertices;
bool m_enable_vbo;
// Must animate() be called before rendering?