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Remove all bump mapping and parallax occlusion related code.
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f43d1cfa81
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17 changed files with 24 additions and 384 deletions
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@ -45,10 +45,8 @@ struct MeshMakeData
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Client *m_client;
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bool m_use_shaders;
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bool m_use_tangent_vertices;
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MeshMakeData(Client *client, bool use_shaders,
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bool use_tangent_vertices = false);
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MeshMakeData(Client *client, bool use_shaders);
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/*
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Copy block data manually (to allow optimizations by the caller)
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@ -136,7 +134,6 @@ private:
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IShaderSource *m_shdrsrc;
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bool m_enable_shaders;
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bool m_use_tangent_vertices;
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bool m_enable_vbo;
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// Must animate() be called before rendering?
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