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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager

Add core.clear_registered_schematics() and refactor schematics somewhat
This commit is contained in:
kwolekr 2015-03-30 23:40:35 -04:00
parent 6a48844eba
commit ed10005d38
16 changed files with 363 additions and 203 deletions

View file

@ -28,13 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "filesys.h"
const char *SchematicManager::ELEMENT_TITLE = "schematic";
///////////////////////////////////////////////////////////////////////////////
SchematicManager::SchematicManager(IGameDef *gamedef) :
GenElementManager(gamedef)
ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
{
}
@ -201,7 +199,7 @@ void Schematic::placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot,
bool Schematic::loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
std::map<std::string, std::string> &replace_names)
StringMap *replace_names)
{
content_t cignore = CONTENT_IGNORE;
bool have_cignore = false;
@ -246,8 +244,8 @@ bool Schematic::loadSchematicFromFile(const char *filename, INodeDefManager *nde
}
std::map<std::string, std::string>::iterator it;
it = replace_names.find(name);
if (it != replace_names.end())
it = replace_names->find(name);
if (it != replace_names->end())
name = it->second;
nri->nodenames.push_back(name);