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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager

Add core.clear_registered_schematics() and refactor schematics somewhat
This commit is contained in:
kwolekr 2015-03-30 23:40:35 -04:00
parent 6a48844eba
commit ed10005d38
16 changed files with 363 additions and 203 deletions

View file

@ -59,7 +59,7 @@ struct CutoffData {
};
#endif
class Decoration : public GenElement, public NodeResolver {
class Decoration : public ObjDef, public NodeResolver {
public:
INodeDefManager *ndef;
@ -121,14 +121,16 @@ public:
};
*/
class DecorationManager : public GenElementManager {
class DecorationManager : public ObjDefManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = 0x10000;
DecorationManager(IGameDef *gamedef);
~DecorationManager() {}
const char *getObjectTitle() const
{
return "decoration";
}
Decoration *create(int type)
{
switch (type) {