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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager

Add core.clear_registered_schematics() and refactor schematics somewhat
This commit is contained in:
kwolekr 2015-03-30 23:40:35 -04:00
parent 6a48844eba
commit ed10005d38
16 changed files with 363 additions and 203 deletions

View file

@ -179,36 +179,68 @@ struct MapgenFactory {
virtual ~MapgenFactory() {}
};
class GenElement {
typedef std::map<std::string, std::string> StringMap;
typedef u32 ObjDefHandle;
#define OBJDEF_INVALID_INDEX ((u32)(-1))
#define OBJDEF_INVALID_HANDLE 0
#define OBJDEF_HANDLE_SALT 0x00585e6fu
#define OBJDEF_MAX_ITEMS (1 << 18)
#define OBJDEF_UID_MASK ((1 << 7) - 1)
enum ObjDefType {
OBJDEF_GENERIC,
OBJDEF_BIOME,
OBJDEF_ORE,
OBJDEF_DECORATION,
OBJDEF_SCHEMATIC,
};
class ObjDef {
public:
virtual ~GenElement() {}
u32 id;
virtual ~ObjDef() {}
u32 index;
u32 uid;
ObjDefHandle handle;
std::string name;
};
class GenElementManager {
class ObjDefManager {
public:
static const char *ELEMENT_TITLE;
static const size_t ELEMENT_LIMIT = -1;
ObjDefManager(IGameDef *gamedef, ObjDefType type);
virtual ~ObjDefManager();
GenElementManager(IGameDef *gamedef);
virtual ~GenElementManager();
virtual const char *getObjectTitle() const = 0;
virtual GenElement *create(int type) = 0;
virtual u32 add(GenElement *elem);
virtual GenElement *get(u32 id);
virtual GenElement *update(u32 id, GenElement *elem);
virtual GenElement *remove(u32 id);
virtual ObjDef *create(int type) = 0;
virtual void clear();
virtual ObjDef *getByName(const std::string &name) const;
virtual GenElement *getByName(const std::string &name);
//// Add new/get/set object definitions by handle
virtual ObjDefHandle add(ObjDef *obj);
virtual ObjDef *get(ObjDefHandle handle) const;
virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
INodeDefManager *getNodeDef() { return m_ndef; }
//// Raw variants that work on indexes
virtual u32 addRaw(ObjDef *obj);
// It is generally assumed that getRaw() will always return a valid object
// This won't be true if people do odd things such as call setRaw() with NULL
virtual ObjDef *getRaw(u32 index) const;
virtual ObjDef *setRaw(u32 index, ObjDef *obj);
INodeDefManager *getNodeDef() const { return m_ndef; }
u32 validateHandle(ObjDefHandle handle) const;
static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
static bool decodeHandle(ObjDefHandle handle, u32 *index,
ObjDefType *type, u32 *uid);
protected:
INodeDefManager *m_ndef;
std::vector<GenElement *> m_elements;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;
};
#endif