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https://github.com/luanti-org/luanti.git
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
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parent
6a48844eba
commit
ed10005d38
16 changed files with 363 additions and 203 deletions
153
src/mapgen.cpp
153
src/mapgen.cpp
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@ -36,11 +36,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "treegen.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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#include "filesys.h"
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#include "log.h"
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const char *GenElementManager::ELEMENT_TITLE = "element";
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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{"caves", MG_CAVES},
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@ -64,6 +63,7 @@ FlagDesc flagdesc_gennotify[] = {
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///////////////////////////////////////////////////////////////////////////////
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Mapgen::Mapgen()
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{
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generating = false;
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@ -431,85 +431,162 @@ void GenerateNotifier::getEvents(
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///////////////////////////////////////////////////////////////////////////////
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GenElementManager::GenElementManager(IGameDef *gamedef)
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ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
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{
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m_objtype = type;
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m_ndef = gamedef->getNodeDefManager();
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}
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GenElementManager::~GenElementManager()
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ObjDefManager::~ObjDefManager()
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{
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for (size_t i = 0; i != m_elements.size(); i++)
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delete m_elements[i];
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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}
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u32 GenElementManager::add(GenElement *elem)
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ObjDefHandle ObjDefManager::add(ObjDef *obj)
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{
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size_t nelem = m_elements.size();
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assert(obj);
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for (size_t i = 0; i != nelem; i++) {
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if (m_elements[i] == NULL) {
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elem->id = i;
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m_elements[i] = elem;
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return i;
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}
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}
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if (obj->name.length() && getByName(obj->name))
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return OBJDEF_INVALID_HANDLE;
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if (nelem >= this->ELEMENT_LIMIT)
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u32 index = addRaw(obj);
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if (index == OBJDEF_INVALID_INDEX)
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return OBJDEF_INVALID_HANDLE;
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obj->handle = createHandle(index, m_objtype, obj->uid);
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return obj->handle;
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}
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ObjDef *ObjDefManager::get(ObjDefHandle handle) const
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
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}
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ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? setRaw(index, obj) : NULL;
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}
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u32 ObjDefManager::addRaw(ObjDef *obj)
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{
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size_t nobjects = m_objects.size();
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if (nobjects >= OBJDEF_MAX_ITEMS)
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return -1;
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elem->id = nelem;
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m_elements.push_back(elem);
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obj->index = nobjects;
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verbosestream << "GenElementManager: added " << this->ELEMENT_TITLE
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<< " element '" << elem->name << "'" << std::endl;
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// Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
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// is not possible. The slight randomness bias isn't very significant.
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obj->uid = myrand() & OBJDEF_UID_MASK;
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if (obj->uid == 0)
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obj->uid = 1;
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return nelem;
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m_objects.push_back(obj);
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infostream << "ObjDefManager: added " << getObjectTitle()
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<< ": name=\"" << obj->name
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<< "\" index=" << obj->index
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<< " uid=" << obj->uid
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<< std::endl;
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return nobjects;
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}
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GenElement *GenElementManager::get(u32 id)
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ObjDef *ObjDefManager::getRaw(u32 index) const
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{
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return (id < m_elements.size()) ? m_elements[id] : NULL;
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return m_objects[index];
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}
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GenElement *GenElementManager::getByName(const std::string &name)
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ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
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{
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for (size_t i = 0; i != m_elements.size(); i++) {
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GenElement *elem = m_elements[i];
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if (elem && name == elem->name)
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return elem;
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ObjDef *old_obj = m_objects[index];
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m_objects[index] = obj;
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return old_obj;
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}
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ObjDef *ObjDefManager::getByName(const std::string &name) const
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{
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for (size_t i = 0; i != m_objects.size(); i++) {
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ObjDef *obj = m_objects[i];
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if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
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return obj;
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}
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return NULL;
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}
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GenElement *GenElementManager::update(u32 id, GenElement *elem)
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void ObjDefManager::clear()
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{
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if (id >= m_elements.size())
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return NULL;
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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GenElement *old_elem = m_elements[id];
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m_elements[id] = elem;
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return old_elem;
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m_objects.clear();
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}
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GenElement *GenElementManager::remove(u32 id)
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u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
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{
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return update(id, NULL);
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ObjDefType type;
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u32 index;
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u32 uid;
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bool is_valid =
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(handle != OBJDEF_INVALID_HANDLE) &&
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decodeHandle(handle, &index, &type, &uid) &&
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(type == m_objtype) &&
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(index < m_objects.size()) &&
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(m_objects[index]->uid == uid);
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return is_valid ? index : -1;
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}
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void GenElementManager::clear()
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ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
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{
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m_elements.clear();
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ObjDefHandle handle = 0;
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set_bits(&handle, 0, 18, index);
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set_bits(&handle, 18, 6, type);
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set_bits(&handle, 24, 7, uid);
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u32 parity = calc_parity(handle);
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set_bits(&handle, 31, 1, parity);
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return handle ^ OBJDEF_HANDLE_SALT;
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}
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bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid)
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{
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handle ^= OBJDEF_HANDLE_SALT;
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u32 parity = get_bits(handle, 31, 1);
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set_bits(&handle, 31, 1, 0);
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if (parity != calc_parity(handle))
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return false;
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*index = get_bits(handle, 0, 18);
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*type = (ObjDefType)get_bits(handle, 18, 6);
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*uid = get_bits(handle, 24, 7);
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////
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void MapgenParams::load(const Settings &settings)
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{
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std::string seed_str;
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