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[Patch 2/4] Network rework: packet writing, sending and cleanups

NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
This commit is contained in:
Loic Blot 2015-01-16 11:37:49 +01:00
parent efa977518a
commit ed04e8e9e4
22 changed files with 3921 additions and 4182 deletions

View file

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include "main.h"
#include "socket.h"
#include "connection.h"
#include "network/connection.h"
#include "serialization.h"
#include "voxel.h"
#include "collision.h"
@ -1986,168 +1986,57 @@ struct TestConnection: public TestBase
catch(con::NoIncomingDataException &e)
{
}
#if 1
/*
Simple send-receive test
*/
{
/*u8 data[] = "Hello World!";
u32 datasize = sizeof(data);*/
SharedBuffer<u8> data = SharedBufferFromString("Hello World!");
NetworkPacket* pkt = new NetworkPacket((u8*) "Hello World !", 14, 0);
SharedBuffer<u8> sentdata = pkt->oldForgePacket();
infostream<<"** running client.Send()"<<std::endl;
client.Send(PEER_ID_SERVER, 0, data, true);
client.Send(PEER_ID_SERVER, 0, pkt, true);
sleep_ms(50);
u16 peer_id;
SharedBuffer<u8> recvdata;
infostream<<"** running server.Receive()"<<std::endl;
infostream << "** running server.Receive()" << std::endl;
u32 size = server.Receive(peer_id, recvdata);
infostream<<"** Server received: peer_id="<<peer_id
<<", size="<<size
<<", data="<<*data
<<std::endl;
UASSERT(memcmp(*data, *recvdata, data.getSize()) == 0);
infostream << "** Server received: peer_id=" << peer_id
<< ", size=" << size
<< ", data=" << (const char*)pkt->getU8Ptr(0)
<< std::endl;
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
}
#endif
u16 peer_id_client = 2;
#if 0
/*
Send consequent packets in different order
Not compatible with new Connection, thus commented out.
*/
{
//u8 data1[] = "hello1";
//u8 data2[] = "hello2";
SharedBuffer<u8> data1 = SharedBufferFromString("hello1");
SharedBuffer<u8> data2 = SharedBufferFromString("Hello2");
Address client_address =
server.GetPeerAddress(peer_id_client);
infostream<<"*** Sending packets in wrong order (2,1,2)"
<<std::endl;
u8 chn = 0;
con::Channel *ch = &server.getPeer(peer_id_client)->channels[chn];
u16 sn = ch->next_outgoing_seqnum;
ch->next_outgoing_seqnum = sn+1;
server.Send(peer_id_client, chn, data2, true);
ch->next_outgoing_seqnum = sn;
server.Send(peer_id_client, chn, data1, true);
ch->next_outgoing_seqnum = sn+1;
server.Send(peer_id_client, chn, data2, true);
sleep_ms(50);
infostream<<"*** Receiving the packets"<<std::endl;
u16 peer_id;
SharedBuffer<u8> recvdata;
u32 size;
infostream<<"** running client.Receive()"<<std::endl;
peer_id = 132;
size = client.Receive(peer_id, recvdata);
infostream<<"** Client received: peer_id="<<peer_id
<<", size="<<size
<<", data="<<*recvdata
<<std::endl;
UASSERT(size == data1.getSize());
UASSERT(memcmp(*data1, *recvdata, data1.getSize()) == 0);
UASSERT(peer_id == PEER_ID_SERVER);
infostream<<"** running client.Receive()"<<std::endl;
peer_id = 132;
size = client.Receive(peer_id, recvdata);
infostream<<"** Client received: peer_id="<<peer_id
<<", size="<<size
<<", data="<<*recvdata
<<std::endl;
UASSERT(size == data2.getSize());
UASSERT(memcmp(*data2, *recvdata, data2.getSize()) == 0);
UASSERT(peer_id == PEER_ID_SERVER);
bool got_exception = false;
try
{
infostream<<"** running client.Receive()"<<std::endl;
peer_id = 132;
size = client.Receive(peer_id, recvdata);
infostream<<"** Client received: peer_id="<<peer_id
<<", size="<<size
<<", data="<<*recvdata
<<std::endl;
}
catch(con::NoIncomingDataException &e)
{
infostream<<"** No incoming data for client"<<std::endl;
got_exception = true;
}
UASSERT(got_exception);
}
#endif
#if 0
/*
Send large amounts of packets (infinite test)
Commented out because of infinity.
*/
{
infostream<<"Sending large amounts of packets (infinite test)"<<std::endl;
int sendcount = 0;
for(;;){
int datasize = myrand_range(0,5)==0?myrand_range(100,10000):myrand_range(0,100);
infostream<<"datasize="<<datasize<<std::endl;
SharedBuffer<u8> data1(datasize);
for(u16 i=0; i<datasize; i++)
data1[i] = i/4;
int sendtimes = myrand_range(1,10);
for(int i=0; i<sendtimes; i++){
server.Send(peer_id_client, 0, data1, true);
sendcount++;
}
infostream<<"sendcount="<<sendcount<<std::endl;
//int receivetimes = myrand_range(1,20);
int receivetimes = 20;
for(int i=0; i<receivetimes; i++){
SharedBuffer<u8> recvdata;
u16 peer_id = 132;
u16 size = 0;
bool received = false;
try{
size = client.Receive(peer_id, recvdata);
received = true;
}catch(con::NoIncomingDataException &e){
}
}
}
}
#endif
/*
Send a large packet
*/
{
const int datasize = 30000;
SharedBuffer<u8> data1(datasize);
NetworkPacket* pkt = new NetworkPacket(0, datasize);
for(u16 i=0; i<datasize; i++){
data1[i] = i/4;
*pkt << (u8) i/4;
}
infostream<<"Sending data (size="<<datasize<<"):";
for(int i=0; i<datasize && i<20; i++){
if(i%2==0) infostream<<" ";
char buf[10];
snprintf(buf, 10, "%.2X", ((int)((const char*)*data1)[i])&0xff);
snprintf(buf, 10, "%.2X", ((int)((const char*)pkt->getU8Ptr(0))[i])&0xff);
infostream<<buf;
}
if(datasize>20)
infostream<<"...";
infostream<<std::endl;
server.Send(peer_id_client, 0, data1, true);
SharedBuffer<u8> sentdata = pkt->oldForgePacket();
server.Send(peer_id_client, 0, pkt, true);
//sleep_ms(3000);
@ -2183,7 +2072,7 @@ struct TestConnection: public TestBase
infostream<<"...";
infostream<<std::endl;
UASSERT(memcmp(*data1, *recvdata, data1.getSize()) == 0);
UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
UASSERT(peer_id == PEER_ID_SERVER);
}