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[Patch 2/4] Network rework: packet writing, sending and cleanups

NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
This commit is contained in:
Loic Blot 2015-01-16 11:37:49 +01:00
parent efa977518a
commit ed04e8e9e4
22 changed files with 3921 additions and 4182 deletions

View file

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SERVER_HEADER
#define SERVER_HEADER
#include "connection.h"
#include "network/connection.h"
#include "irr_v3d.h"
#include "map.h"
#include "hud.h"
@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/thread.h"
#include "environment.h"
#include "clientiface.h"
#include "network/toserverpacket.h"
#include "network/networkpacket.h"
#include <string>
#include <list>
#include <map>
@ -193,32 +193,34 @@ public:
* Command Handlers
*/
void handleCommand(ToServerPacket* pkt);
void handleCommand(NetworkPacket* pkt);
void handleCommand_Null(ToServerPacket* pkt) {};
void handleCommand_Deprecated(ToServerPacket* pkt);
void handleCommand_Init(ToServerPacket* pkt);
void handleCommand_Init2(ToServerPacket* pkt);
void handleCommand_RequestMedia(ToServerPacket* pkt);
void handleCommand_ReceivedMedia(ToServerPacket* pkt);
void handleCommand_ClientReady(ToServerPacket* pkt);
void handleCommand_GotBlocks(ToServerPacket* pkt);
void handleCommand_PlayerPos(ToServerPacket* pkt);
void handleCommand_DeletedBlocks(ToServerPacket* pkt);
void handleCommand_InventoryAction(ToServerPacket* pkt);
void handleCommand_ChatMessage(ToServerPacket* pkt);
void handleCommand_Damage(ToServerPacket* pkt);
void handleCommand_Breath(ToServerPacket* pkt);
void handleCommand_Password(ToServerPacket* pkt);
void handleCommand_PlayerItem(ToServerPacket* pkt);
void handleCommand_Respawn(ToServerPacket* pkt);
void handleCommand_Interact(ToServerPacket* pkt);
void handleCommand_RemovedSounds(ToServerPacket* pkt);
void handleCommand_NodeMetaFields(ToServerPacket* pkt);
void handleCommand_InventoryFields(ToServerPacket* pkt);
void handleCommand_Null(NetworkPacket* pkt) {};
void handleCommand_Deprecated(NetworkPacket* pkt);
void handleCommand_Init(NetworkPacket* pkt);
void handleCommand_Init2(NetworkPacket* pkt);
void handleCommand_RequestMedia(NetworkPacket* pkt);
void handleCommand_ReceivedMedia(NetworkPacket* pkt);
void handleCommand_ClientReady(NetworkPacket* pkt);
void handleCommand_GotBlocks(NetworkPacket* pkt);
void handleCommand_PlayerPos(NetworkPacket* pkt);
void handleCommand_DeletedBlocks(NetworkPacket* pkt);
void handleCommand_InventoryAction(NetworkPacket* pkt);
void handleCommand_ChatMessage(NetworkPacket* pkt);
void handleCommand_Damage(NetworkPacket* pkt);
void handleCommand_Breath(NetworkPacket* pkt);
void handleCommand_Password(NetworkPacket* pkt);
void handleCommand_PlayerItem(NetworkPacket* pkt);
void handleCommand_Respawn(NetworkPacket* pkt);
void handleCommand_Interact(NetworkPacket* pkt);
void handleCommand_RemovedSounds(NetworkPacket* pkt);
void handleCommand_NodeMetaFields(NetworkPacket* pkt);
void handleCommand_InventoryFields(NetworkPacket* pkt);
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
void Send(NetworkPacket* pkt);
// Environment must be locked when called
void setTimeOfDay(u32 time);