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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
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22 changed files with 3921 additions and 4182 deletions
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@ -93,3 +93,92 @@ const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES] =
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{ "TOSERVER_BREATH", TOSERVER_STATE_INGAME, &Server::handleCommand_Breath }, // 0x42
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{ "TOSERVER_CLIENT_READY", TOSERVER_STATE_STARTUP, &Server::handleCommand_ClientReady }, // 0x43
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};
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const static ClientCommandFactory null_command_factory = { "TOCLIENT_NULL", 0, false };
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const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
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{
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_INIT", 0, true }, // 0x10
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_BLOCKDATA", 2, true }, // 0x20
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{ "TOCLIENT_ADDNODE", 0, true }, // 0x21
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{ "TOCLIENT_REMOVENODE", 0, true }, // 0x22
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_INVENTORY", 0, true }, // 0x27
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null_command_factory,
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{ "TOCLIENT_TIME_OF_DAY", 0, true }, // 0x29
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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null_command_factory,
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{ "TOCLIENT_CHAT_MESSAGE", 0, true }, // 0x30
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{ "TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD", 0, true }, // 0x31
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{ "TOCLIENT_ACTIVE_OBJECT_MESSAGES", 0, true }, // 0x32 Special packet, sent by 0 (rel) and 1 (unrel) channel
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{ "TOCLIENT_HP", 0, true }, // 0x33
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{ "TOCLIENT_MOVE_PLAYER", 0, true }, // 0x34
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{ "TOCLIENT_ACCESS_DENIED", 0, true }, // 0x35
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{ "TOCLIENT_PLAYERITEM", 0, false }, // 0x36 obsolete
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{ "TOCLIENT_DEATHSCREEN", 0, true }, // 0x37
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{ "TOCLIENT_MEDIA", 2, true }, // 0x38
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{ "TOCLIENT_TOOLDEF", 0, false }, // 0x39 obsolete
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{ "TOCLIENT_NODEDEF", 0, true }, // 0x3a
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{ "TOCLIENT_CRAFTITEMDEF", 0, false }, // 0x3b obsolete
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{ "TOCLIENT_ANNOUNCE_MEDIA", 0, true }, // 0x3c
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{ "TOCLIENT_ITEMDEF", 0, true }, // 0x3d
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null_command_factory,
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{ "TOCLIENT_PLAY_SOUND", 0, true }, // 0x3f
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{ "TOCLIENT_STOP_SOUND", 0, true }, // 0x40
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{ "TOCLIENT_PRIVILEGES", 0, true }, // 0x41
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{ "TOCLIENT_INVENTORY_FORMSPEC", 0, true }, // 0x42
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{ "TOCLIENT_DETACHED_INVENTORY", 0, true }, // 0x43
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{ "TOCLIENT_SHOW_FORMSPEC", 0, true }, // 0x44
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{ "TOCLIENT_MOVEMENT", 0, true }, // 0x45
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{ "TOCLIENT_SPAWN_PARTICLE", 0, true }, // 0x46
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{ "TOCLIENT_ADD_PARTICLESPAWNER", 0, true }, // 0x47
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{ "TOCLIENT_DELETE_PARTICLESPAWNER", 0, true }, // 0x48
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{ "TOCLIENT_HUDADD", 1, true }, // 0x49
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{ "TOCLIENT_HUDRM", 1, true }, // 0x4a
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{ "TOCLIENT_HUDCHANGE", 0, true }, // 0x4b
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{ "TOCLIENT_HUD_SET_FLAGS", 0, true }, // 0x4c
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{ "TOCLIENT_HUD_SET_PARAM", 0, true }, // 0x4d
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{ "TOCLIENT_BREATH", 0, true }, // 0x4e
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{ "TOCLIENT_SET_SKY", 0, true }, // 0x4f
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{ "TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO", 0, true }, // 0x50
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{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", 0, true }, // 0x51
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{ "TOCLIENT_EYE_OFFSET", 0, true }, // 0x52
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};
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