1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

[Patch 2/4] Network rework: packet writing, sending and cleanups

NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
This commit is contained in:
Loic Blot 2015-01-16 11:37:49 +01:00
parent efa977518a
commit ed04e8e9e4
22 changed files with 3921 additions and 4182 deletions

View file

@ -108,3 +108,77 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_LocalPlayerAnimations }, // 0x51
{ "TOCLIENT_EYE_OFFSET", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_EyeOffset }, // 0x52
};
const static ServerCommandFactory null_command_factory = { "TOSERVER_NULL", 0, false };
const ServerCommandFactory serverCommandFactoryTable[TOSERVER_NUM_MSG_TYPES] =
{
null_command_factory, // 0x00
null_command_factory, // 0x01
null_command_factory, // 0x02
null_command_factory, // 0x03
null_command_factory, // 0x04
null_command_factory, // 0x05
null_command_factory, // 0x06
null_command_factory, // 0x07
null_command_factory, // 0x08
null_command_factory, // 0x09
null_command_factory, // 0x0a
null_command_factory, // 0x0b
null_command_factory, // 0x0c
null_command_factory, // 0x0d
null_command_factory, // 0x0e
null_command_factory, // 0x0f
{ "TOSERVER_INIT", 1, false }, // 0x10
{ "TOSERVER_INIT2", 1, true }, // 0x11
null_command_factory, // 0x12
null_command_factory, // 0x13
null_command_factory, // 0x14
null_command_factory, // 0x15
null_command_factory, // 0x16
null_command_factory, // 0x17
null_command_factory, // 0x18
null_command_factory, // 0x19
null_command_factory, // 0x1a
null_command_factory, // 0x1b
null_command_factory, // 0x1c
null_command_factory, // 0x1d
null_command_factory, // 0x1e
null_command_factory, // 0x1f
null_command_factory, // 0x20
null_command_factory, // 0x21
null_command_factory, // 0x22
{ "TOSERVER_PLAYERPOS", 0, false }, // 0x23
{ "TOSERVER_GOTBLOCKS", 2, true }, // 0x24
{ "TOSERVER_DELETEDBLOCKS", 2, true }, // 0x25
null_command_factory, // 0x26
{ "TOSERVER_CLICK_OBJECT", 0, false }, // 0x27
{ "TOSERVER_GROUND_ACTION", 0, false }, // 0x28
{ "TOSERVER_RELEASE", 0, false }, // 0x29
null_command_factory, // 0x2a
null_command_factory, // 0x2b
null_command_factory, // 0x2c
null_command_factory, // 0x2d
null_command_factory, // 0x2e
null_command_factory, // 0x2f
{ "TOSERVER_SIGNTEXT", 0, false }, // 0x30
{ "TOSERVER_INVENTORY_ACTION", 0, true }, // 0x31
{ "TOSERVER_CHAT_MESSAGE", 0, true }, // 0x32
{ "TOSERVER_SIGNNODETEXT", 0, false }, // 0x33
{ "TOSERVER_CLICK_ACTIVEOBJECT", 0, false }, // 0x34
{ "TOSERVER_DAMAGE", 0, true }, // 0x35
{ "TOSERVER_PASSWORD", 0, true }, // 0x36
{ "TOSERVER_PLAYERITEM", 0, true }, // 0x37
{ "TOSERVER_RESPAWN", 0, true }, // 0x38
{ "TOSERVER_INTERACT", 0, true }, // 0x39
{ "TOSERVER_REMOVED_SOUNDS", 1, true }, // 0x3a
{ "TOSERVER_NODEMETA_FIELDS", 0, true }, // 0x3b
{ "TOSERVER_INVENTORY_FIELDS", 0, true }, // 0x3c
null_command_factory, // 0x3d
null_command_factory, // 0x3e
null_command_factory, // 0x3f
{ "TOSERVER_REQUEST_MEDIA", 1, true }, // 0x40
{ "TOSERVER_RECEIVED_MEDIA", 1, true }, // 0x41
{ "TOSERVER_BREATH", 0, true }, // 0x42
{ "TOSERVER_CLIENT_READY", 0, true }, // 0x43
};