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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
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22 changed files with 3921 additions and 4182 deletions
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "constants.h"
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#include "serialization.h" // for SER_FMT_VER_INVALID
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#include "jthread/jmutex.h"
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#include "network/networkpacket.h"
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#include <list>
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#include <vector>
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@ -393,10 +394,10 @@ public:
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std::vector<std::string> getPlayerNames();
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/* send message to client */
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void send(u16 peer_id, u8 channelnum, SharedBuffer<u8> data, bool reliable);
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void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable, bool deletepkt=true);
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/* send to all clients */
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void sendToAll(u16 channelnum, SharedBuffer<u8> data, bool reliable);
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void sendToAll(u16 channelnum, NetworkPacket* pkt, bool reliable);
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/* delete a client */
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void DeleteClient(u16 peer_id);
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@ -457,7 +458,7 @@ private:
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JMutex m_env_mutex;
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float m_print_info_timer;
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static const char *statenames[];
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};
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