1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

[Patch 2/4] Network rework: packet writing, sending and cleanups

NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
This commit is contained in:
Loic Blot 2015-01-16 11:37:49 +01:00
parent efa977518a
commit ed04e8e9e4
22 changed files with 3921 additions and 4182 deletions

View file

@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include "settings.h"
#include "mapblock.h"
#include "connection.h"
#include "network/connection.h"
#include "environment.h"
#include "map.h"
#include "emerge.h"
@ -625,27 +625,30 @@ void ClientInterface::UpdatePlayerList()
}
}
void ClientInterface::send(u16 peer_id,u8 channelnum,
SharedBuffer<u8> data, bool reliable)
void ClientInterface::send(u16 peer_id, u8 channelnum,
NetworkPacket* pkt, bool reliable, bool deletepkt)
{
m_con->Send(peer_id, channelnum, data, reliable);
m_con->Send(peer_id, channelnum, pkt, reliable);
if (deletepkt)
delete pkt;
}
void ClientInterface::sendToAll(u16 channelnum,
SharedBuffer<u8> data, bool reliable)
NetworkPacket* pkt, bool reliable)
{
JMutexAutoLock clientslock(m_clients_mutex);
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
i != m_clients.end(); ++i)
{
i != m_clients.end(); ++i) {
RemoteClient *client = i->second;
if (client->net_proto_version != 0)
{
m_con->Send(client->peer_id, channelnum, data, reliable);
if (client->net_proto_version != 0) {
m_con->Send(client->peer_id, channelnum, pkt, reliable);
}
}
delete pkt;
}
RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min)