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[Patch 2/4] Network rework: packet writing, sending and cleanups

NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
This commit is contained in:
Loic Blot 2015-01-16 11:37:49 +01:00
parent efa977518a
commit ed04e8e9e4
22 changed files with 3921 additions and 4182 deletions

View file

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef CLIENT_HEADER
#define CLIENT_HEADER
#include "connection.h"
#include "network/connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
#include "jthread/jmutex.h"
@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "localplayer.h"
#include "hud.h"
#include "particles.h"
#include "network/toclientpacket.h"
#include "network/networkpacket.h"
struct MeshMakeData;
class MapBlockMesh;
@ -346,57 +346,57 @@ public:
* Command Handlers
*/
void handleCommand(ToClientPacket* pkt);
void handleCommand(NetworkPacket* pkt);
void handleCommand_Null(ToClientPacket* pkt) {};
void handleCommand_Deprecated(ToClientPacket* pkt);
void handleCommand_Init(ToClientPacket* pkt);
void handleCommand_AccessDenied(ToClientPacket* pkt);
void handleCommand_RemoveNode(ToClientPacket* pkt);
void handleCommand_AddNode(ToClientPacket* pkt);
void handleCommand_BlockData(ToClientPacket* pkt);
void handleCommand_Inventory(ToClientPacket* pkt);
void handleCommand_TimeOfDay(ToClientPacket* pkt);
void handleCommand_ChatMessage(ToClientPacket* pkt);
void handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt);
void handleCommand_ActiveObjectMessages(ToClientPacket* pkt);
void handleCommand_Movement(ToClientPacket* pkt);
void handleCommand_HP(ToClientPacket* pkt);
void handleCommand_Breath(ToClientPacket* pkt);
void handleCommand_MovePlayer(ToClientPacket* pkt);
void handleCommand_PlayerItem(ToClientPacket* pkt);
void handleCommand_DeathScreen(ToClientPacket* pkt);
void handleCommand_AnnounceMedia(ToClientPacket* pkt);
void handleCommand_Media(ToClientPacket* pkt);
void handleCommand_ToolDef(ToClientPacket* pkt);
void handleCommand_NodeDef(ToClientPacket* pkt);
void handleCommand_CraftItemDef(ToClientPacket* pkt);
void handleCommand_ItemDef(ToClientPacket* pkt);
void handleCommand_PlaySound(ToClientPacket* pkt);
void handleCommand_StopSound(ToClientPacket* pkt);
void handleCommand_Privileges(ToClientPacket* pkt);
void handleCommand_InventoryFormSpec(ToClientPacket* pkt);
void handleCommand_DetachedInventory(ToClientPacket* pkt);
void handleCommand_ShowFormSpec(ToClientPacket* pkt);
void handleCommand_SpawnParticle(ToClientPacket* pkt);
void handleCommand_AddParticleSpawner(ToClientPacket* pkt);
void handleCommand_DeleteParticleSpawner(ToClientPacket* pkt);
void handleCommand_HudAdd(ToClientPacket* pkt);
void handleCommand_HudRemove(ToClientPacket* pkt);
void handleCommand_HudChange(ToClientPacket* pkt);
void handleCommand_HudSetFlags(ToClientPacket* pkt);
void handleCommand_HudSetParam(ToClientPacket* pkt);
void handleCommand_HudSetSky(ToClientPacket* pkt);
void handleCommand_OverrideDayNightRatio(ToClientPacket* pkt);
void handleCommand_LocalPlayerAnimations(ToClientPacket* pkt);
void handleCommand_EyeOffset(ToClientPacket* pkt);
void handleCommand_Null(NetworkPacket* pkt) {};
void handleCommand_Deprecated(NetworkPacket* pkt);
void handleCommand_Init(NetworkPacket* pkt);
void handleCommand_AccessDenied(NetworkPacket* pkt);
void handleCommand_RemoveNode(NetworkPacket* pkt);
void handleCommand_AddNode(NetworkPacket* pkt);
void handleCommand_BlockData(NetworkPacket* pkt);
void handleCommand_Inventory(NetworkPacket* pkt);
void handleCommand_TimeOfDay(NetworkPacket* pkt);
void handleCommand_ChatMessage(NetworkPacket* pkt);
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
void handleCommand_Movement(NetworkPacket* pkt);
void handleCommand_HP(NetworkPacket* pkt);
void handleCommand_Breath(NetworkPacket* pkt);
void handleCommand_MovePlayer(NetworkPacket* pkt);
void handleCommand_PlayerItem(NetworkPacket* pkt);
void handleCommand_DeathScreen(NetworkPacket* pkt);
void handleCommand_AnnounceMedia(NetworkPacket* pkt);
void handleCommand_Media(NetworkPacket* pkt);
void handleCommand_ToolDef(NetworkPacket* pkt);
void handleCommand_NodeDef(NetworkPacket* pkt);
void handleCommand_CraftItemDef(NetworkPacket* pkt);
void handleCommand_ItemDef(NetworkPacket* pkt);
void handleCommand_PlaySound(NetworkPacket* pkt);
void handleCommand_StopSound(NetworkPacket* pkt);
void handleCommand_Privileges(NetworkPacket* pkt);
void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
void handleCommand_DetachedInventory(NetworkPacket* pkt);
void handleCommand_ShowFormSpec(NetworkPacket* pkt);
void handleCommand_SpawnParticle(NetworkPacket* pkt);
void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
void handleCommand_HudAdd(NetworkPacket* pkt);
void handleCommand_HudRemove(NetworkPacket* pkt);
void handleCommand_HudChange(NetworkPacket* pkt);
void handleCommand_HudSetFlags(NetworkPacket* pkt);
void handleCommand_HudSetParam(NetworkPacket* pkt);
void handleCommand_HudSetSky(NetworkPacket* pkt);
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
bool AsyncProcessPacket();
bool AsyncProcessData();
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
void Send(NetworkPacket* pkt);
void interact(u8 action, const PointedThing& pointed);