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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
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22 changed files with 3921 additions and 4182 deletions
92
src/client.h
92
src/client.h
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@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef CLIENT_HEADER
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#define CLIENT_HEADER
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#include "connection.h"
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#include "network/connection.h"
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#include "environment.h"
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#include "irrlichttypes_extrabloated.h"
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#include "jthread/jmutex.h"
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@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "localplayer.h"
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#include "hud.h"
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#include "particles.h"
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#include "network/toclientpacket.h"
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#include "network/networkpacket.h"
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struct MeshMakeData;
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class MapBlockMesh;
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* Command Handlers
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*/
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void handleCommand(ToClientPacket* pkt);
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void handleCommand(NetworkPacket* pkt);
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void handleCommand_Null(ToClientPacket* pkt) {};
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void handleCommand_Deprecated(ToClientPacket* pkt);
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void handleCommand_Init(ToClientPacket* pkt);
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void handleCommand_AccessDenied(ToClientPacket* pkt);
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void handleCommand_RemoveNode(ToClientPacket* pkt);
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void handleCommand_AddNode(ToClientPacket* pkt);
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void handleCommand_BlockData(ToClientPacket* pkt);
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void handleCommand_Inventory(ToClientPacket* pkt);
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void handleCommand_TimeOfDay(ToClientPacket* pkt);
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void handleCommand_ChatMessage(ToClientPacket* pkt);
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void handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt);
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void handleCommand_ActiveObjectMessages(ToClientPacket* pkt);
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void handleCommand_Movement(ToClientPacket* pkt);
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void handleCommand_HP(ToClientPacket* pkt);
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void handleCommand_Breath(ToClientPacket* pkt);
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void handleCommand_MovePlayer(ToClientPacket* pkt);
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void handleCommand_PlayerItem(ToClientPacket* pkt);
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void handleCommand_DeathScreen(ToClientPacket* pkt);
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void handleCommand_AnnounceMedia(ToClientPacket* pkt);
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void handleCommand_Media(ToClientPacket* pkt);
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void handleCommand_ToolDef(ToClientPacket* pkt);
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void handleCommand_NodeDef(ToClientPacket* pkt);
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void handleCommand_CraftItemDef(ToClientPacket* pkt);
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void handleCommand_ItemDef(ToClientPacket* pkt);
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void handleCommand_PlaySound(ToClientPacket* pkt);
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void handleCommand_StopSound(ToClientPacket* pkt);
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void handleCommand_Privileges(ToClientPacket* pkt);
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void handleCommand_InventoryFormSpec(ToClientPacket* pkt);
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void handleCommand_DetachedInventory(ToClientPacket* pkt);
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void handleCommand_ShowFormSpec(ToClientPacket* pkt);
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void handleCommand_SpawnParticle(ToClientPacket* pkt);
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void handleCommand_AddParticleSpawner(ToClientPacket* pkt);
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void handleCommand_DeleteParticleSpawner(ToClientPacket* pkt);
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void handleCommand_HudAdd(ToClientPacket* pkt);
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void handleCommand_HudRemove(ToClientPacket* pkt);
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void handleCommand_HudChange(ToClientPacket* pkt);
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void handleCommand_HudSetFlags(ToClientPacket* pkt);
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void handleCommand_HudSetParam(ToClientPacket* pkt);
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void handleCommand_HudSetSky(ToClientPacket* pkt);
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void handleCommand_OverrideDayNightRatio(ToClientPacket* pkt);
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void handleCommand_LocalPlayerAnimations(ToClientPacket* pkt);
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void handleCommand_EyeOffset(ToClientPacket* pkt);
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void handleCommand_Null(NetworkPacket* pkt) {};
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void handleCommand_Deprecated(NetworkPacket* pkt);
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void handleCommand_Init(NetworkPacket* pkt);
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void handleCommand_AccessDenied(NetworkPacket* pkt);
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void handleCommand_RemoveNode(NetworkPacket* pkt);
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void handleCommand_AddNode(NetworkPacket* pkt);
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void handleCommand_BlockData(NetworkPacket* pkt);
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void handleCommand_Inventory(NetworkPacket* pkt);
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void handleCommand_TimeOfDay(NetworkPacket* pkt);
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void handleCommand_ChatMessage(NetworkPacket* pkt);
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void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
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void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
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void handleCommand_Movement(NetworkPacket* pkt);
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void handleCommand_HP(NetworkPacket* pkt);
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void handleCommand_Breath(NetworkPacket* pkt);
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void handleCommand_MovePlayer(NetworkPacket* pkt);
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void handleCommand_PlayerItem(NetworkPacket* pkt);
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void handleCommand_DeathScreen(NetworkPacket* pkt);
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void handleCommand_AnnounceMedia(NetworkPacket* pkt);
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void handleCommand_Media(NetworkPacket* pkt);
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void handleCommand_ToolDef(NetworkPacket* pkt);
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void handleCommand_NodeDef(NetworkPacket* pkt);
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void handleCommand_CraftItemDef(NetworkPacket* pkt);
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void handleCommand_ItemDef(NetworkPacket* pkt);
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void handleCommand_PlaySound(NetworkPacket* pkt);
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void handleCommand_StopSound(NetworkPacket* pkt);
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void handleCommand_Privileges(NetworkPacket* pkt);
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void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
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void handleCommand_DetachedInventory(NetworkPacket* pkt);
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void handleCommand_ShowFormSpec(NetworkPacket* pkt);
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void handleCommand_SpawnParticle(NetworkPacket* pkt);
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void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
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void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
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void handleCommand_HudAdd(NetworkPacket* pkt);
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void handleCommand_HudRemove(NetworkPacket* pkt);
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void handleCommand_HudChange(NetworkPacket* pkt);
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void handleCommand_HudSetFlags(NetworkPacket* pkt);
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void handleCommand_HudSetParam(NetworkPacket* pkt);
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void handleCommand_HudSetSky(NetworkPacket* pkt);
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void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
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void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
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void handleCommand_EyeOffset(NetworkPacket* pkt);
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void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
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// Returns true if something was received
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bool AsyncProcessPacket();
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bool AsyncProcessData();
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void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
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void Send(NetworkPacket* pkt);
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void interact(u8 action, const PointedThing& pointed);
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