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Clients inform server on wielded item
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
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@ -3381,6 +3381,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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<<std::endl;
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SendChatMessage(peer_id, L"Password change successful");
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}
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else if (command == TOSERVER_PLAYERITEM)
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{
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if (datasize < 2+2)
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return;
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u16 item = readU16(&data[2]);
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player->wieldItem(item);
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}
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else
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{
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derr_server<<"WARNING: Server::ProcessData(): Ignoring "
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