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Clients inform server on wielded item

This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
This commit is contained in:
Giuseppe Bilotta 2011-08-10 21:43:40 +02:00
parent 91d1186cbb
commit ecd5c5f920
4 changed files with 42 additions and 0 deletions

View file

@ -1864,6 +1864,28 @@ void Client::sendPlayerPos()
Send(0, data, false);
}
void Client::sendPlayerItem(u16 item)
{
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
return;
u16 our_peer_id = m_con.GetPeerID();
// Set peer id if not set already
if(myplayer->peer_id == PEER_ID_INEXISTENT)
myplayer->peer_id = our_peer_id;
// Check that an existing peer_id is the same as the connection's
assert(myplayer->peer_id == our_peer_id);
SharedBuffer<u8> data(2+2);
writeU16(&data[0], TOSERVER_PLAYERITEM);
writeU16(&data[2], item);
// Send as reliable
Send(0, data, true);
}
void Client::removeNode(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
@ -1959,6 +1981,8 @@ void Client::selectPlayerItem(u16 item)
assert(player != NULL);
player->wieldItem(item);
sendPlayerItem(item);
}
// Returns true if the inventory of the local player has been