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Remove a few unused functions reported by callcatcher (#11658)

This commit is contained in:
SmallJoker 2021-10-12 20:12:20 +02:00 committed by GitHub
parent 6de8d77e17
commit ecc6f4ba25
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 6 additions and 799 deletions

View file

@ -421,19 +421,6 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
{
NO_MAP_LOCK_REQUIRED;
InventoryLocation loc;
loc.setPlayer(player->getName());
create(L, loc);
}
void InvRef::createNodeMeta(lua_State *L, v3s16 p)
{
InventoryLocation loc;
loc.setNodeMeta(p);
create(L, loc);
}
void InvRef::Register(lua_State *L)
{

View file

@ -111,8 +111,6 @@ public:
// Creates an InvRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, const InventoryLocation &loc);
static void createPlayer(lua_State *L, RemotePlayer *player);
static void createNodeMeta(lua_State *L, v3s16 p);
static void Register(lua_State *L);
};

View file

@ -89,7 +89,10 @@ int NodeMetaRef::l_get_inventory(lua_State *L)
NodeMetaRef *ref = checkobject(L, 1);
ref->getmeta(true); // try to ensure the metadata exists
InvRef::createNodeMeta(L, ref->m_p);
InventoryLocation loc;
loc.setNodeMeta(ref->m_p);
InvRef::create(L, loc);
return 1;
}