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Dungeons: Move duplicated y limit checks to generation function

This commit is contained in:
paramat 2019-11-22 19:48:18 +00:00 committed by Paramat
parent b50a166bb0
commit ec5f591014
7 changed files with 8 additions and 13 deletions

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@ -372,8 +372,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Generate dungeons
if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin &&
full_node_max.Y <= dungeon_ymax)
if (flags & MG_DUNGEONS)
generateDungeons(stone_surface_max_y);
// Generate the registered decorations