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Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps

This should fix #1844. Thanks to oleastre for making the first version
of this commit (#1848).
This commit is contained in:
Kahrl 2014-11-26 15:17:17 +01:00
parent dbae8a8854
commit ec5188a49a
2 changed files with 6 additions and 2 deletions

View file

@ -64,6 +64,7 @@ private:
bool m_lighting;
bool m_enable_shaders;
bool m_anisotropic_filter;
bool m_bilinear_filter;
bool m_trilinear_filter;