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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)

This commit is contained in:
Perttu Ahola 2011-02-24 18:25:19 +02:00
parent 9f859d8389
commit ec3cb2d1d7
2 changed files with 11 additions and 2 deletions

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@ -254,7 +254,6 @@ Doing now (most important at the top):
=== Next
* Continue making the scripting system:
* Rip up everything unnecessary from the lua build system
* Make updateNodeMesh for a less verbose mesh update on add/removenode
* Switch to using a safe way for the self and env pointers
* Make some global environment hooks, like node placed and general