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Group "immortal" also protects players from damage

Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
This commit is contained in:
Wuzzy 2019-02-21 00:36:17 +01:00 committed by sfan5
parent 3296952ae5
commit ec3142af99
5 changed files with 25 additions and 19 deletions

View file

@ -134,7 +134,7 @@ void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
m_armor_groups_sent = false;
}
const ItemGroupList &UnitSAO::getArmorGroups()
const ItemGroupList &UnitSAO::getArmorGroups() const
{
return m_armor_groups;
}
@ -1015,14 +1015,14 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
}
if (m_breathing_interval.step(dtime, 0.5f)) {
if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) {
// Get nose/mouth position, approximate with eye position
v3s16 p = floatToInt(getEyePosition(), BS);
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If player is alive & no drowning & not in ignore, breathe
if (m_breath < m_prop.breath_max &&
c.drowning == 0 && n.getContent() != CONTENT_IGNORE && m_hp > 0)
// If player is alive & not drowning & not in ignore & not immortal, breathe
if (m_breath < m_prop.breath_max && c.drowning == 0 &&
n.getContent() != CONTENT_IGNORE && m_hp > 0)
setBreath(m_breath + 1);
}
@ -1069,6 +1069,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// create message and add to list
ActiveObjectMessage aom(getId(), true, str);
m_messages_out.push(aom);
m_env->getScriptIface()->player_event(this, "properties_changed");
}
// If attached, check that our parent is still there. If it isn't, detach.
@ -1287,8 +1288,8 @@ int PlayerSAO::punch(v3f dir,
FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
// No effect if PvP disabled
if (!g_settings->getBool("enable_pvp")) {
// No effect if PvP disabled or if immortal
if (isImmortal() || !g_settings->getBool("enable_pvp")) {
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(getHP());
// create message and add to list

View file

@ -45,11 +45,12 @@ public:
inline bool isAttached() const
{ return getParent(); }
inline bool isImmortal() const
{ return itemgroup_get(m_armor_groups, "immortal"); }
{ return itemgroup_get(getArmorGroups(), "immortal"); }
void setArmorGroups(const ItemGroupList &armor_groups);
const ItemGroupList &getArmorGroups();
const ItemGroupList &getArmorGroups() const;
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
void setAnimationSpeed(float frame_speed);
@ -107,7 +108,7 @@ class LuaEntitySAO : public UnitSAO
{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state);
const std::string &name, const std::string &state);
~LuaEntitySAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
@ -115,16 +116,16 @@ public:
{ return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
bool isStaticAllowed() const
{ return m_prop.static_save; }
void getStaticData(std::string *result) const;
int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
ServerActiveObject *puncher=NULL,
float time_from_last_punch=1000000);
const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
float time_from_last_punch = 1000000);
void rightClick(ServerActiveObject *clicker);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
@ -132,6 +133,7 @@ public:
std::string getDescription();
void setHP(s32 hp, const PlayerHPChangeReason &reason);
u16 getHP() const;
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
void addVelocity(v3f velocity)

View file

@ -1429,7 +1429,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason
if (playersao->isImmortal())
return;
session_t peer_id = playersao->getPeerID();
session_t peer_id = playersao->getPeerID();
bool is_alive = playersao->getHP() > 0;
if (is_alive)