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Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>
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5 changed files with 25 additions and 19 deletions
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@ -1533,7 +1533,9 @@ Another example: Make red wool from white wool and red dye:
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Special groups
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* `immortal`: Disables the group damage system for an entity
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* `immortal`: Skips all damage and breath handling for an object. This group
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will also hide the integrated HUD status bars for players, and is
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automatically set to all players when damage is disabled on the server.
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* `punch_operable`: For entities; disables the regular damage mechanism for
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players punching it by hand or a non-tool item, so that it can do something
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else than take damage.
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