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Map generation limit: Make per-world
The setting limits map generation but affects nothing else. Add 'mapgen_limit' to global mapgen parameters. Move 'blockpos_over_mapgen_limit()' to the only place it is called from: map.cpp. Allow teleportation to any part of the world even if over the set mapgen limit. Simplify the reading of this limit in mgvalleys. Remove the 'map_generation_limit' setting.
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11 changed files with 45 additions and 47 deletions
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@ -124,6 +124,7 @@ struct MapgenParams {
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s16 chunksize;
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u64 seed;
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s16 water_level;
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s16 mapgen_limit;
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u32 flags;
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BiomeParams *bparams;
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@ -133,6 +134,7 @@ struct MapgenParams {
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chunksize(5),
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seed(0),
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water_level(1),
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mapgen_limit(MAX_MAP_GENERATION_LIMIT),
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flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
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bparams(NULL)
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{
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@ -158,6 +160,7 @@ class Mapgen {
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public:
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s32 seed;
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int water_level;
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int mapgen_limit;
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u32 flags;
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bool generating;
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int id;
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