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Map generation limit: Make per-world

The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
This commit is contained in:
paramat 2017-03-23 00:18:59 +00:00
parent 09f2cd0264
commit ec0c4d33db
11 changed files with 45 additions and 47 deletions

View file

@ -124,6 +124,7 @@ struct MapgenParams {
s16 chunksize;
u64 seed;
s16 water_level;
s16 mapgen_limit;
u32 flags;
BiomeParams *bparams;
@ -133,6 +134,7 @@ struct MapgenParams {
chunksize(5),
seed(0),
water_level(1),
mapgen_limit(MAX_MAP_GENERATION_LIMIT),
flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
bparams(NULL)
{
@ -158,6 +160,7 @@ class Mapgen {
public:
s32 seed;
int water_level;
int mapgen_limit;
u32 flags;
bool generating;
int id;