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Map generation limit: Make per-world

The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
This commit is contained in:
paramat 2017-03-23 00:18:59 +00:00
parent 09f2cd0264
commit ec0c4d33db
11 changed files with 45 additions and 47 deletions

View file

@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "modifiedstate.h"
#include "util/numeric.h" // getContainerPos
#include "settings.h"
#include "mapgen.h"
class Map;
class NodeMetadataList;
@ -689,19 +690,6 @@ inline bool blockpos_over_max_limit(v3s16 p)
p.Z > max_limit_bp;
}
inline bool blockpos_over_mapgen_limit(v3s16 p)
{
const s16 mapgen_limit_bp = rangelim(
g_settings->getS16("map_generation_limit"), 0, MAX_MAP_GENERATION_LIMIT) /
MAP_BLOCKSIZE;
return p.X < -mapgen_limit_bp ||
p.X > mapgen_limit_bp ||
p.Y < -mapgen_limit_bp ||
p.Y > mapgen_limit_bp ||
p.Z < -mapgen_limit_bp ||
p.Z > mapgen_limit_bp;
}
/*
Returns the position of the block where the node is located
*/