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Fix bloom with post_processing_texture_bits < 16

This commit is contained in:
sfan5 2024-12-13 13:49:49 +01:00
parent 7354cbe463
commit eb8beb335e
3 changed files with 27 additions and 9 deletions

View file

@ -6,6 +6,7 @@
#include "client/client.h"
#include "client/hud.h"
#include "IRenderTarget.h"
#include "SColor.h"
#include <vector>
#include <memory>
@ -122,10 +123,19 @@ bool TextureBuffer::ensureTexture(video::ITexture **texture, const TextureDefini
if (!modify)
return false;
if (*texture)
if (*texture) {
m_driver->removeTexture(*texture);
*texture = nullptr;
}
if (definition.valid) {
if (!m_driver->queryTextureFormat(definition.format)) {
errorstream << "Failed to create texture \"" << definition.name
<< "\": unsupported format " << video::ColorFormatNames[definition.format]
<< std::endl;
return false;
}
if (definition.clear) {
// We're not able to clear a render target texture
// We're not able to create a normal texture with MSAA
@ -142,9 +152,12 @@ bool TextureBuffer::ensureTexture(video::ITexture **texture, const TextureDefini
} else {
*texture = m_driver->addRenderTargetTexture(size, definition.name.c_str(), definition.format);
}
}
else {
*texture = nullptr;
if (!*texture) {
errorstream << "Failed to create texture \"" << definition.name
<< "\"" << std::endl;
return false;
}
}
return true;