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Add ModStorageAPI to client side modding (#5396)

mod storage is located into user_path / client / mod_storage
This commit is contained in:
Loïc Blot 2017-03-16 07:53:39 +01:00 committed by GitHub
parent 46276414ed
commit eb88e5dd4b
8 changed files with 68 additions and 11 deletions

View file

@ -554,6 +554,10 @@ public:
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
virtual std::string getModStoragePath() const;
virtual bool registerModStorage(ModMetadata *meta);
virtual void unregisterModStorage(const std::string &name);
// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
@ -724,6 +728,8 @@ private:
ClientScripting *m_script;
bool m_modding_enabled;
UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
float m_mod_storage_save_timer;
DISABLE_CLASS_COPY(Client);
};