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Filmic HDR tone mapping

This commit is contained in:
RealBadAngel 2016-01-25 13:33:22 +01:00 committed by kwolekr
parent 180893e79d
commit eb3840a3f8
6 changed files with 101 additions and 14 deletions

View file

@ -160,6 +160,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("texture_clean_transparent", "false");
settings->setDefault("texture_min_size", "64");
settings->setDefault("preload_item_visuals", "false");
settings->setDefault("tone_mapping", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");
settings->setDefault("generate_normalmaps", "false");

View file

@ -764,6 +764,9 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
else
shaders_header += "0\n";
if (g_settings->getBool("tone_mapping"))
shaders_header += "#define ENABLE_TONE_MAPPING\n";
if(pixel_program != "")
pixel_program = shaders_header + pixel_program;
if(vertex_program != "")